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Workshop mod

Operation Moonshine - Coop 6

by Unien · all their mods

6-player night raid behind enemy lines. 8 random objectives out of 22, 60 minutes, 3 lives each. Civilians, informants, hidden objectives. Full 2.0 rework. English & Spanish.

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Get it on the Workshop reforger.armaplatform.com/workshop/66F5064024210A71

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Details

Author
Unien
Version
2.0.13
Size
92.4 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
26 Nov 2025
Updated
2 weeks ago
Workshop ID
66F5064024210A71

Recent adoption

30 days: +2 −2 ↑10

Version history

10
  1. v2.0.13 92.4 MB 25 Sep 2026
  2. v2.0.12 92.4 MB 25 Sep 2026
  3. v2.0.11 92.4 MB 25 Sep 2026
  4. v2.0.10 92.4 MB 25 Sep 2026
  5. v2.0.9 92.4 MB 25 Sep 2026
  6. v2.0.8 92.4 MB 25 Sep 2026
Description from the Workshop

OPERATION MOONSHINE 6-player co-op PvE | Everon | RHS | English & Spanish A USMC team lands at night on the south coast of Everon. Sixty minutes. Eight objectives behind MSV lines. One boat offshore that will not wait forever. >> VERSION 2.0: complete rework of the mission. See the change notes. THE MISSION - 22 possible objectives, 8 per game: 4 fixed (MSV fortress, Montfort headquarters, mortar battery, the forest) and 4 drawn from eighteen. No two games are alike. - Every objective completed makes the MSV angrier: first their mortars, then hunter squads. - Fewer than 4 objectives and command refuses the extraction. 4-6 is a valid operation, 7-8 total success. HOW IT ENDS - The boat at the northwest jetty: green smoke with 4 objectives, red without. Step on it and the operation closes. - After minute 60 the boat is gone. The only way out is a UH-1 by Montfort castle, and it only lands once the castle is yours: clear it, hold it 12 minutes, repel the counterattack. THE PEOPLE OF EVERON Talk to civilians: some tell you about mines, weapons caches or enemy positions. One is selling your position to the Russians - bring him in alive. A desperate man asks for help with his family in Regina... it might be true. And a voice on the radio calls himself the Tasmanian Devil. Kill five civilians and you face a court martial. WHAT YOU HAVE - Six unique roles: team leader, machine gunner, medic, grenadier, anti-tank, marksman. - Two crates at base (weapons and equipment): what is in them is all there is. - A Humvee with an M2 and an ambulance. - Two mortar fire missions, called in with red smoke. - A respawn radio: 10 shared respawns, deployed more than 300 m from base. - Three lives each. Going down is not dying. GOOD TO KNOW - Designed for 6 players, playable with fewer. - The squad locks 2 minutes after the first player spawns. - Starts at 06:10: half an hour of darkness, then dawn. - Everything appears in your game language: English or Spanish. FEEDBACK Tell me in t...