ArmaDB

- FIA has assorted equipment - replaces default ammo w/ 4B1T ammo - 7.62mm/.30 cal or larger has alternating AP/ball w/ a tracer every 5th rd - no Tracer-only ammo - RPG7 does not spawn loaded

Players now

0

Servers

1

Rating

100%

4 votes

Subscribers

-

414 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/66DA1BCC2F502A39

Busiest servers running it 1 in total

All servers

Players on servers with it

daily, last 30 days

0 4 8 12 16 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 14
Average players Low to peak in each bucket

Details

Author
BOWLCUTICUS
Version
1.0.9
Size
628 KB
Licence
APL-SA
Game version
1.6.0.68
Likes
0 / 0 dislikes
Published
13 Nov 2025
Updated
10 months ago
Workshop ID
66DA1BCC2F502A39

Recent adoption

30 days: +3 −2 ↑0

Version history

10
  1. v1.0.9 628 KB 18 Nov 2025

    - added bandages and tourniquets to most roles - added 2 more mags to combat roles - removed handheld radio from RTO roles

  2. v1.0.8 561 KB 15 Nov 2025
  3. v1.0.7 558 KB 14 Nov 2025
  4. v1.0.6 558 KB 14 Nov 2025
  5. v1.0.5 558 KB 14 Nov 2025
  6. v1.0.4 557 KB 14 Nov 2025
Description from the Workshop

FIA Overhaul: The FIA spawn with their typical uniforms and Type 56 vests and M70 Backpacks but also have assorted armor and camoflauge helmets available to them. US/USSR Overhaul: I gave more Direct Action roles armor and helmets and removed it from the others. Added camoflauge to Mortar crews. SF still stays light and fast; no armor. Most get 6 bandages and 4 tourniquets (and 8 mags if a combat role). Magazine & Belt Simplificaton: I modified the default Rifle magazines into 4:1 Mix and default Autorifle and LMG belts into 4:1 Mix, with the last 3 rounds as tracers to let you know to reload, this should be helpful for cohesion and especially helpful for newbies; MMG belts have that same change applied and now also have Armor-Piercing mixed into the belts (the PKM, PKT, & UK59 get Armor-Piercing Incendiary mixed into the belts), so MMGs are now nearly as scary as HMGs. Marksman Rifles, with Marksman-Rifle ammunition, are the only weapons which do not have tracers. RPG-7 Initial-Use Rework: The RPG now spawns without a rocket in the tube. which makes it easier to remain stealthy while being a RPG7 Specialist. Also this will reduce the chance of the FIA instantly switching to a loaded RPG7 and upon seeing a vehicle and killing that vehicle while the driver tries to avert; survivability is fun and this is a realistic modification from what I have gathered due to safety concerns with a reloadable launcher. Also, this balances out the gameplay a bit since the US still only gets a disposable launcher.