ArmaDB

- 3 new zombies complete with head and body (for now) - 2 heads Fully functional head compatible with mouth movement when speaking.

Players now

1

Servers

4

Rating

98%

57 votes

Subscribers

-

5,700 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/66C311AE11A083C8

Busiest servers running it 4 in total

All servers

Players on servers with it

daily, last 30 days

0 8 16 24 32 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 23
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
JouRambo
Version
1.0.5
Size
101.0 MB
Licence
APL-SA
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
2 Dec 2025
Updated
1 month ago
Workshop ID
66C311AE11A083C8

Recent adoption

30 days: +17 −13 ↑0

Version history

6
  1. v1.0.5 101.0 MB 24 Aug 2026

    - Far hiding is now enabled for all textures.

  2. v1.0.4 101.0 MB 14 Jul 2026
  3. v1.0.3 101.0 MB 28 May 2026
  4. v1.0.2 101.0 MB 4 May 2026
  5. v1.0.1 101.0 MB 8 Dec 2025
  6. v1.0.0 101.0 MB 2 Dec 2025
Description from the Workshop

-----Extra Summary----- By default, infected human eyes are now displayed on all heads instead of the lit eyes. (The lit eyes are still there, you can change the eye .emat within the head .et file). (Red eyes inspired by the zombies in CoD:BO, can be enabled if you want from the Enfusion Tools). It can be combined with the mods listed below to adapt the clothing design to zombies. - Operation Overlord Axis Gear (not finished) - Pe WW2 Uniform Pack (not finished) If you have any other ideas or tips, please post them in this mod thread on the Arma Discord. -----Description----- Made with the purpose of learning how to learn the process to do all this. It started as an idea inspired by WW2 Zombies for the German side with plans to make separate ones for the Soviets and the US in the future. Then i changed my mind and decided to make them generic zombies so that it wouldn't focus solely on WW2 and would be more accessible to everyone without adding so many dependencies on other mods. Even so, i will add designs and uniforms from already created WW2 mods but i will adapt them to a zombie style. However, they will not be added as dependencies so that you are not forced to download unnecessary content. These mods will be indicated in the Extra Summary so that you know which WW2 mods you can add additionally to get this extra content. Thank you, Jove Chiere for your help and advice :)