ArmaDB

Mods adds spawners to spawn waves of soldiers

Players now

8

Servers

40

Rating

89%

55 votes

Subscribers

-

24,467 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/66B722A90045BC66

Busiest servers running it 40 in total

All servers

Players on servers with it

daily, last 30 days

0 20 40 60 80 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 61
Average players Low to peak in each bucket

Details

Author
Kompoman32
Version
1.0.8
Size
1.7 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
29 Dec 2025
Updated
1 month ago
Workshop ID
66B722A90045BC66

Recent adoption

30 days: +81 −64 ↑16

Version history

9
  1. v1.0.8 1.7 MB 15 Sep 2026

    - added persistance save system support (Singleplayer and Dedicated servers. Self hosted servers did't tested) - added tooltips to spawners with some info - added context actions for teleport camera between spawner and assembly point

  2. v1.0.7 1.7 MB 29 May 2026
  3. v1.0.6 1.7 MB 13 Apr 2026
  4. v1.0.5 1.7 MB 25 Mar 2026
  5. v1.0.4 1.7 MB 21 Mar 2026
  6. v1.0.3 1.7 MB 20 Mar 2026
Description from the Workshop

You can place a spawner for each faction, and it will spawn groups of units indefinitely until the configured group limit is reached or until it is turned off. Available settings: - Time between soldier group spawns - Maximum number of groups - Min/Max number of units in a group - Use vehicles - Add units to spawn from nearby units - Percentage setting for the probability of a particular unit Spawners are available for all vanilla factions. There is also an empty spawner with the ability to change factions. To add units just choose availbale unit type, then add it by "Add New" button. Then, for each unit added, select a weight value that determines the chance for that particular unit. For spawn adittional kind of units - place units to spawner area then in context menu add it to spawner, then this units will apear in Units list as custom field. If "Use vehicles" option enabled, units will spawn in vehicles placed within the spawn area (only one vehicle per group). When the group's assembly point is moved, group will try to find nearest vehicle in 50m radius around a leader (if they don't have an assigned vehicle). For advanced users: Each spawner has a Custom option that allows you to enter a link to a Prefab to spawn it. Also there is a context action to add nearby units like a Custom values.