Giving Vanilla Content a Winter Overhaul
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0
Servers
5
Rating
82%
22 votes
Subscribers
-
5,695 downloads
Busiest servers running it 5 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- BossMaster38
- Version
- 1.0.8
- Size
- 5.4 MB
- Licence
- APL
- Game version
- 1.7.0.41
- Likes
- 0 / 0 dislikes
- Published
- 19 Jul 2025
- Updated
- 4 months ago
- Workshop ID
- 65E6B8A546DCB435
Recent adoption
30 days: +19 −14 ↑0
- + 1st Battalion 4th Marines (1/4) Training Server 1.0.8 5h ago
- − Three Stooges - Everon - CPO Frontline 1.0.8 19h ago
- − Jaguar | Asia | Operations 1.0.8 1d ago
- − Sogistan - Gay master 1.0.8 1d ago
- + 1st battalion fourth marines 1/4 1.0.8 3d ago
- − Jlat8397 1.0.8 3d ago
- + Sogistan - Gay master 1.0.8 4d ago
- − Ronin Special Forces Group 1.0.8 4d ago
- + [NA] Kalo's Fighting Hellfish | PvE Server 1.0.8 4d ago
- + RSFG Test 1.0.8 4d ago
- − Jaguar | DEV | TESTING 1.0.8 5d ago
- − [NA] Kalo's Fighting Hellfish | PvE Server 1.0.8 6d ago
Often used with
8Version history
9-
v1.0.8 5.4 MB 28 May 2026
No changes. Updated for 1.7 I'll add the new FIA stuff at some point
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v1.0.7 5.4 MB 30 Oct 2025
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v1.0.6 5.4 MB 28 Jul 2025
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v1.0.5 4.5 MB 22 Jul 2025
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v1.0.4 4.5 MB 22 Jul 2025
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v1.0.3 4.1 MB 21 Jul 2025
Description from the Workshop
Going through the majority of the vanilla Vehicles & Structures, and will be giving it a nice winter touch. These are not addons, but an override, replacing all the defaults. Current: • US: • All vehicles have been given some very basic winter camo & white variations. Replacing their respective counterparts. • Some camo netting has been modified. • Multiple base building objects have been modified. - • USSR • Only armored vehicles & helicopters have been modified. I will eventually get to some other vehicles, but a lot will stay the same here. • Some camo netting has been modified. • Multiple base building objects have been modified. - I plan to modify as much as I can figure out. Still decently new to some of this, and it is a work in progress. Known Issues: • MLOD issues. I've discovered that if you're at a far enough distance from differrent structures/placements, the modified textures seem to default back to vanilla textures. I believe I've found part of the issue, as they use a image at far distances instead of an actual model. This will take time to find all of these images and modify them. A good portion of this has been fixed, but am still looking for a few things. • Destroyed Variants I've yet to adjust any of the destroyed variant textures, so when things get destroyed, they will look vanilla This is still a W.I.P