OPA Chemical Warfare is bringing chemical weapons to your server/SP experience. Report any issues to me on Discord
Players now
0
Servers
0
Rating
88%
16 votes
Subscribers
-
1,122 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- Isolated26
- Version
- 0.1.56
- Size
- 43 KB
- Licence
- APL-ND
- Game version
- 1.4.0.48
- Likes
- 0 / 0 dislikes
- Published
- 18 Jul 2025
- Updated
- 1 year ago
- Workshop ID
- 65E40ED3B5FB6898
Recent adoption
30 days: +6 −4 ↑0
- − UNSC Battlegroup Athens | Halo | Public Operations | gg/BGA 0.1.56 4d ago
- + UNSC Battlegroup Athens | Halo | Public Operations | gg/BGA 0.1.56 4d ago
- − UNSC Battlegroup Athens | Halo | Development Server | gg/BGA 0.1.56 5d ago
- + UNSC Battlegroup Athens | Halo | Development Server | gg/BGA 0.1.56 6d ago
- − Proyecto Vostok (Semi-Milsim/Rol/Pesadilla) 0.1.56 1w ago
- + [GTB] Groupe Tactique Belge Milsim RP https://discord.gg/VqrKycWJU 0.1.56 1w ago
- + [FR]GTB GROUPE TACTIQUE BELGE MILSIM RP https://discord.gg/8sbgK64Er 0.1.56 2w ago
- + Proyecto Vostok (Semi-Milsim/Rol/Pesadilla) 0.1.56 2w ago
- + MTTAG/WPDG Virtual Training {MILSIM} | {PvEvE@max players} [Modern Warfare] 0.1.56 2w ago
- − Novainian Training Server 0.1.56 4w ago
Required by
1Often used with
8Version history
10-
v0.1.56 43 KB 24 Jul 2025
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v0.1.55 42 KB 23 Jul 2025
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v0.1.54 42 KB 23 Jul 2025
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v0.1.53 42 KB 23 Jul 2025
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v0.1.52 42 KB 23 Jul 2025
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v0.1.51 42 KB 23 Jul 2025
Description from the Workshop
Chemical Warfare (Dev) You should not depend on this mod directly, instead use "Chemical Warfare" when it reaches its first minor version (v0.1+). This mod will not be stable enough to run in public servers and may lead to unexpected or undesired results. Currently working on developing a new character damage mechanic: chemical gas. This project doesn't focus on model development, instead it focuses on bringing a robust, reuseable and Enfusion-compliant way of introducing chemical weapons to your server or single-player experience. This will eventually be open source with more information available in Github. Chart shows how distance from the center of a gas cloud and health affects overall probability and damage values. In short, you'll receive the full effect at the center and almost no effect at the edge of a gas cloud. - Damage model: you'll take less damage at the edge of a gas cloud and when at full health than you will in the center. Center of a gas cloud is near-certain death whereas at the edge it is much more forgiving. This is designed to replicate dispersion and will be expanded on in future. - Kill registration: instigator data is properly attributed to the player to ensure kills are accurately recorded. This ensures player statistics are correct and also ensures administrators can track team kills properly. - Randomisation: most things are randomised using distance and health based weighting and/or variance ensuring a dynamic outcome every time. Planned: - Facial coverings will factor into how damage is calculated and not just gas masks. - ACE Medical and ACE Medical Prototypes will be supported, adding additional complications to entering gas zones. - AI will be updated to be aware of the new threat of chemical gas exposure. Visually inspired by DayZ "Contaminated Zones". See my other mods: - https://reforger.armaplatform.com/workshop/65D34B0D964D9A1E-OverPoweredAmmoVanilla - https://reforger.armaplatform.com/workshop/65D11E70A02D4FB9-OverPow...