Adds togglable HUD based mirrors representing the modelled mirrors found on vanilla Reforger vehicles
Players now
0
Servers
4
Rating
98%
47 votes
Subscribers
-
9,528 downloads
Busiest servers running it 4 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Handheldgamer22
- Version
- 1.0.0
- Size
- 275 KB
- Licence
- APL-SA
- Game version
- 1.4.0.45
- Likes
- 0 / 0 dislikes
- Published
- 7 Jul 2025
- Updated
- 1 year ago
- Workshop ID
- 654A0BADA97077C9
Recent adoption
30 days: +12 −8 ↑0
- + Freedom Fighters LAN 1.0.0 1d ago
- − BUNKERN Reforged 1.0.0 3d ago
- − BUNKERN Dev Server 1.0.0 3d ago
- − (EU1) UHC PvE Server | SEG Echolon | Crossplay | arma-milsim.de/discord 1.0.0 5d ago
- + BUNKERN Reforged 1.0.0 5d ago
- + (EU1) UHC PvE Server | SEG Echolon | Crossplay | arma-milsim.de/discord 1.0.0 5d ago
- + BUNKERN Dev Server 1.0.0 5d ago
- − Biscuit Boy Inc 1.0.0 1w ago
- − (EU1) UHC PvE Server | SEG Echolon | Crossplay | arma-milsim.de/discord 1.0.0 1w ago
- + big-g DDR/BRD Server [Seitenbuch] 1.0.0 1w ago
- + (EU1) UHC PvE Server | SEG Echolon | Crossplay | arma-milsim.de/discord 1.0.0 1w ago
- − (EU1) UHC PvE Server | SEG Echolon | Crossplay | arma-milsim.de/discord 1.0.0 2w ago
Required by
6Often used with
8Version history
1-
v1.0.0 275 KB 7 Jul 2025
Description from the Workshop
The Toggleable HUD Mirrors mod provides players with vehicle mirrors on all default vehicles in Reforger which contain modelled mirrors. The mirrors can be toggled through an action item found when inside any seat of a vehicle (generally in the same action menu as the main light switch). Mirror views are generated using cameras positioned to match the physical locations of the mirrors on each vehicle’s model. Specific Details: -When toggled on, mirrors can have a major impact on performance, it is suggested to only toggle mirrors when actively reversing for optimal performance -In armored vehicles, mirrors may not display correctly unless the player turns out. -Mirror views appear inverted compared to real-world reflections. This is a known limitation -Why not place mirrors directly on the models? Applying mirrors onto the models requires access to the mirrors UV map, by default this access is not granted. As such, regenerating mirror models is currently not planned.