ArmaDB
Workshop mod

AAO - Gulfcoast Islands PVE

by SLYmessiah · all their mods

AAO - Gulfcoast Islands PVE Conflict

Players now

0

Servers

0

Rating

75%

4 votes

Subscribers

-

2,471 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6546A88C81452A47

Busiest servers running it 0 in total

No server is running this mod right now.

Players on servers with it

daily, last 30 days

0 1 1 2 2 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct Samples cover about 17% of this period peak 2
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
SLYmessiah
Version
1.0.30
Size
15.2 MB
Licence
APL
Game version
1.7.0.41
Likes
0 / 0 dislikes
Published
6 May 2025
Updated
4 months ago
Workshop ID
6546A88C81452A47

Recent adoption

30 days: +2 −2 ↑0

Version history

10
  1. v1.0.30 15.2 MB 30 May 2026
  2. v1.0.29 15.2 MB 27 Jan 2026
  3. v1.0.28 15.2 MB 19 Jan 2026
  4. v1.0.27 15.2 MB 14 Nov 2025
  5. v1.0.26 15.2 MB 22 Sep 2025
  6. v1.0.25 15.2 MB 10 Aug 2025
Description from the Workshop

***Recommended to run in linear conflict - AI numbers are onerous on server performance if multiple points are attacked simultaneously*** Your enemy has overrun an important strategic island chain off the Gulf Coast, and has moved in a massive force to occupy it. They won’t give up without a brutal fight, so prepare to seize, secure and defend against the vast hordes of enemies. With over 120 Control points, heavy enemy garrisons and counters, it won’t be an easy fight. Supplies are limited, however there are over a dozen marked and unmarked supply depot locations spread around the map, so explore the POIs and remote structures outside of the main areas to keep yourselves in the fight. ** The mission is still in early development - vehicle patrol spawns, defensive emplacements and other assets will be added in coming months. Please report any bugs to us at AAO on our discord: https://discord.gg/dsEx7JP7j8 ** Special thanks to Gramps for their PvE mods and to all mod devs whos mods are being used as dependencies within the mod (if applicable).