This mod allows you to move most vanilla terrain objects of reasonable size.
Players now
48
Servers
33
Rating
100%
18 votes
Subscribers
-
7,903 downloads
Busiest servers running it 33 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Shelestov
- Version
- 1.0.2
- Size
- 490 KB
- Licence
- APL-ND
- Game version
- 1.7.0.41
- Likes
- 0 / 0 dislikes
- Published
- 18 Apr 2025
- Updated
- 4 months ago
- Workshop ID
- 6525063B2176A353
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Required by
5Often used with
8Version history
10-
v1.0.2 490 KB 28 May 2026
1.7 compatibility update
-
v1.0.1 494 KB 30 Oct 2025
-
v1.0.0 494 KB 16 Jul 2025
-
v0.3.12 528 KB 9 Jul 2025
-
v0.2.71 486 KB 27 Jun 2025
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v0.2.7 486 KB 26 Jun 2025
Description from the Workshop
How to use: - The character must be empty-handed to access the "Move %Object%" actions (default bind: "TAB+Z" for PC, "D-pad Right + Cross" for PS, "D-pad Right + A" for XBox). - There are two categories of objects: handheld and heavy. Handheld are carried in the hands, heavy are mostly dragged along the floor/ground. The category of the object is displayed in the "Move %object%" action text. - It is only possible to move objects, spawned from "ArmaReforger/Prefabs/Props" or inherited prefabs. Known issues: - Compatibility with other mods is not guaranteed. - While being active, other movable objects are pushed too easily upon collision with a handheld object. - Collisions with doors only work when objects are active. - Objects do not produce any sound upon collisions, except when being destroyed. - Several potentially movable props use the SCR_DestructibleEntity class, which is not supported by this mod — these objects cannot be moved. They will float if object underneath is moved. - Object rotation speed depends on framerate (FPS). - The object masses are not yet set up properly. - Moving only allowed for loadtime objects (not those spawned at runtime). - Saving/loading scenarios is not supported — objects will reset to their original positions. - Movable objects placed inside other object's collider (e.g. inside a rack) may get stuck when picked up (currently picking objects from racks is disabled). - Scaled objects (handheld) move slower than normal. - Some trees and walls may break when hit by a thrown/dropped object. - *The center of mass is incorrect for several objects. - *Few vanilla props are not spawned from "ArmaReforger/Prefabs/Props" prefabs, it's not possible to move them. They will float if object underneath is moved. - *Some objects are missing colliders. - *Certain houses have solid window colliders, preventing thrown objects from passing through. - *Various random physics-related issues, such as objects clipping through each other, getting stuck,...