ArmaDB

This mod allows you to move most vanilla terrain objects of reasonable size.

Players now

48

Servers

33

Rating

100%

18 votes

Subscribers

-

7,903 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6525063B2176A353

Busiest servers running it 33 in total

All servers

Players on servers with it

daily, last 30 days

0 150 300 450 600 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 397
Average players Low to peak in each bucket

Details

Author
Shelestov
Version
1.0.2
Size
490 KB
Licence
APL-ND
Game version
1.7.0.41
Likes
0 / 0 dislikes
Published
18 Apr 2025
Updated
4 months ago
Workshop ID
6525063B2176A353

Recent adoption

30 days: +173 −155 ↑1

Version history

10
  1. v1.0.2 490 KB 28 May 2026

    1.7 compatibility update

  2. v1.0.1 494 KB 30 Oct 2025
  3. v1.0.0 494 KB 16 Jul 2025
  4. v0.3.12 528 KB 9 Jul 2025
  5. v0.2.71 486 KB 27 Jun 2025
  6. v0.2.7 486 KB 26 Jun 2025
Description from the Workshop

How to use: - The character must be empty-handed to access the "Move %Object%" actions (default bind: "TAB+Z" for PC, "D-pad Right + Cross" for PS, "D-pad Right + A" for XBox). - There are two categories of objects: handheld and heavy. Handheld are carried in the hands, heavy are mostly dragged along the floor/ground. The category of the object is displayed in the "Move %object%" action text. - It is only possible to move objects, spawned from "ArmaReforger/Prefabs/Props" or inherited prefabs. Known issues: - Compatibility with other mods is not guaranteed. - While being active, other movable objects are pushed too easily upon collision with a handheld object. - Collisions with doors only work when objects are active. - Objects do not produce any sound upon collisions, except when being destroyed. - Several potentially movable props use the SCR_DestructibleEntity class, which is not supported by this mod — these objects cannot be moved. They will float if object underneath is moved. - Object rotation speed depends on framerate (FPS). - The object masses are not yet set up properly. - Moving only allowed for loadtime objects (not those spawned at runtime). - Saving/loading scenarios is not supported — objects will reset to their original positions. - Movable objects placed inside other object's collider (e.g. inside a rack) may get stuck when picked up (currently picking objects from racks is disabled). - Scaled objects (handheld) move slower than normal. - Some trees and walls may break when hit by a thrown/dropped object. - *The center of mass is incorrect for several objects. - *Few vanilla props are not spawned from "ArmaReforger/Prefabs/Props" prefabs, it's not possible to move them. They will float if object underneath is moved. - *Some objects are missing colliders. - *Certain houses have solid window colliders, preventing thrown objects from passing through. - *Various random physics-related issues, such as objects clipping through each other, getting stuck,...