Changes character movement, and penalties to account for real life performance and physical fitness for RHS/modern combat mods, Designed to help machinegunners and other heavy loadouts perform.
Players now
83
Servers
59
Rating
95%
42 votes
Subscribers
-
89,161 downloads
Busiest servers running it 59 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- FenrisulfrSkarr
- Version
- 1.2.15
- Size
- 2 KB
- Licence
- APL-SA
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 14 Apr 2025
- Updated
- 6 months ago
- Workshop ID
- 651D504DDDF27D9D
Recent adoption
30 days: +89 −73 ↑0
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Required by
1Often used with
8Version history
10-
v1.2.15 2 KB 18 Mar 2026
Removed Non Functioning script
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v1.2.14 3 KB 18 Mar 2026
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v1.2.13 2 KB 17 Mar 2026
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v1.2.12 2 KB 17 Mar 2026
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v1.2.11 2 KB 25 Aug 2025
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v1.2.10 2 KB 18 Aug 2025
Description from the Workshop
------------------------------------------------ TO ENSURE IT WORKS, ALWAYS LOAD LAST IN THE ORDER TO REPLACE OTHER CHANGES FROM MODS; INVERSELY, FOR COMPATIBILITY ALWAYS PUT HIGHER IN THE ORDER ^(This may make the mod not take effect however). Note: If you wish to replace stamina changes, just place any stamina mod after this one. Just be aware this balance was carefully chosen for heavier combat roles, so any changes to stamina limits could effect such. ------------------------------------------------ This mod tweaks values around for the weight limit, weight penalties, and movement speeds to simulate movement underload with modern equipment from mods like RHS than the default reforger cold war era equipment. Most modern equipment is very load bearing efficient and allows soldiers to move and perform with the heavier modern loadouts of their older contemporaries. This mod is designed to help simulate that effect. Using video footage of real life combat, knowledge of typical equipment loadouts, personal experience with this equipment, and first person testimony of those in the field, this mod seeks to replicate movement speeds expected with the heavier equipment loads while under fire and combat conditions. Included are changes to movement speed for all the slower methods of movement (walking, crouching, prone, ADS) to better equip roles like Machinegunners, grenadier, AT, demo, or breachers with the speed required to become effective where previously it was infeasible with their expected kit. In vanilla ever since the 1.3 update introduced stricter weight penalties, 55+kg is where your speed drops off a cliff before reaching a 60kg cut off, where your speed is cut in half to a slow walk point and slow jog by hitting sprint respectively. This is extremely punishing on machinegunners with RHS or any mod that adds weight due to the presence of body armor, and is also not based in reality where adrenaline, better load bearing solutions, and better physical stand...