Fixes Explosive penetration by removing "magic damage balls"
Players now
0
Servers
5
Rating
100%
7 votes
Subscribers
-
34,263 downloads
Busiest servers running it 5 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- AutoGibbon
- Version
- 1.0.3
- Size
- 1,016 KB
- Licence
- APL
- Game version
- 1.3.0.130
- Likes
- 0 / 0 dislikes
- Published
- 23 Mar 2025
- Updated
- 1 year ago
- Workshop ID
- 64EF59F6DDB77BAD
Recent adoption
30 days: +4 −2 ↑0
- + [BRASIL] Grid OpSem MILSIM 1.0.3 1w ago
- − [BRASIL] Grid OpSem MILSIM 1.0.3 1w ago
- + Reforger Gm Operations- FF Mode 1.0.3 2w ago
- − Coalition Response Group 1.0.3 2w ago
- + Coalition Response Group 1.0.3 2w ago
- + [BRASIL] Grid OpSem MILSIM 1.0.3 2w ago
Required by
1Often used with
8Version history
4-
v1.0.3 1,016 KB 9 Apr 2025
- reintroduce magic damage ball but with a TINY radius 16% the original size - apply fixes to warhead_grenade_he, warhead_shell_he bases
-
v1.0.2 1,015 KB 24 Mar 2025
-
v1.0.1 1,015 KB 23 Mar 2025
-
v1.0.0 1,015 KB 23 Mar 2025
Description from the Workshop
Fixes explosives being able to penetrate things they shouldn't. Significantly reduces the magic 3 units of explosive damage most base warheads have, to 0.5 units. Adds functional and believable penetration to the affected explosives Items affected: Vanilla: Grenade base HEAT base HEAT M72A3 HEAT PG7VM HE M406 HE VOG 25 HEDP M433 Grenade M67 Grenade RGD5