Adds a minimal 3PP ray-casted crosshair and enables 3PP aiming, best used with my "Immersive Third Person" mod.
Players now
72
Servers
35
Rating
95%
102 votes
Subscribers
-
113,653 downloads
Busiest servers running it 35 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- negentropist
- Version
- 1.1.6
- Size
- 2.3 MB
- Licence
- APL-ND
- Game version
- 1.2.1.202
- Likes
- 0 / 0 dislikes
- Published
- 4 Mar 2025
- Updated
- 1 year ago
- Workshop ID
- 64C914B4016D38B1
Recent adoption
30 days: +37 −24 ↑0
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- − [RU] Dayz Epoch MISSION|ATV|ClanSkills|Percs|PVP 1.1.6 6d ago
- + SFG 5, 1ST BATTALION, D CO "THE GHOSTS" 1.1.6 6d ago
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- − SFG 5, 1ST BATTALION, D CO "THE GHOSTS" 1.1.6 1w ago
- − [NA] Fireteam 1.1.6 1w ago
Required by
7Often used with
8Version history
10-
v1.1.6 2.3 MB 8 Mar 2025
-
v1.1.5 2.3 MB 8 Mar 2025
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v1.1.4 2.8 MB 8 Mar 2025
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v1.1.3 2.8 MB 8 Mar 2025
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v1.1.2 646 KB 7 Mar 2025
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v1.1.1 646 KB 7 Mar 2025
Description from the Workshop
Features: - Toggle 3PP aiming. - Crosshair opacity slider. - Only visible in 3PP and when the weapon is raised to keep you immersed. - Size varies depending on where the raycast hits, creating a depth effect. - Color changes to red if there is something in the way blocking your line of fire. Updates: // 1.1.6: Quick depth effect fix. // 1.1.4-1.1.5: Updated screenshots & preview image. // 1.1.3: Adds the ability to aim in 3PP, settings moved to Gameplay tab. // 1.1.2: Updated preview image. // 1.1.1: Final fixes & release. // 1.1.0: Added screenshots. // 1.0.9: Interface setting code update to avoid compatibility issues. // 1.0.8: Project name changed from "Third Person Crosshair" to "Simple 3PP Crosshair", description and logo update. // 1.0.7: Crosshair size now changes depending on the raycast hit position which gives a depth effect. // 1.0.6: Crosshair opacity is now modifiable from the Interface tab in the settings. // 1.0.5: Added sreenshots // 1.0.4: Crosshair is now disabled when the weapon is obstructed and when the weapon is partially lowered; Crosshair now becomes red if the bullet land position is too close from the player; // 1.0.3: Description update // 1.0.2: Thinner crosshair texture (-25% width) Discord: @citizenid