ArmaDB

Door locking should work on any doors inheriting from door_base.et. ---- WIP. do use at your own risk. bugs are likely to happen. Join our discord for feedback. https://gruppe-adler.de

Players now

0

Servers

3

Rating

82%

11 votes

Subscribers

-

2,745 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6328A0EC08046327

Busiest servers running it 3 in total

All servers

Players on servers with it

daily, last 30 days

0 2 3 5 6 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 5
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
nomisum
Version
1.0.26
Size
1.3 MB
Licence
APL
Game version
1.6.0.119
Likes
0 / 0 dislikes
Published
28 Dec 2024
Updated
8 months ago
Workshop ID
6328A0EC08046327

Recent adoption

30 days: +6 −3 ↑0

Version history

10
  1. v1.0.26 1.3 MB 29 Jan 2026

    fix for 1.6, refactor mp logic

  2. v1.0.25 1.3 MB 17 May 2025
  3. v1.0.24 1.3 MB 11 May 2025
  4. v1.0.23 1.3 MB 11 May 2025
  5. v1.0.22 1.3 MB 11 May 2025
  6. v1.0.21 1.3 MB 11 May 2025
Description from the Workshop

first user interacting with lock claims lock for own side, gamemaster can override this. you can always unlock doors if inside a building to prevent players getting stuck/locked in. known limitation: GM (and AI) cant open doors anymore (only by remote controlling units) as primary/more important action is locking