Door locking should work on any doors inheriting from door_base.et. ---- WIP. do use at your own risk. bugs are likely to happen. Join our discord for feedback. https://gruppe-adler.de
Players now
0
Servers
3
Rating
82%
11 votes
Subscribers
-
2,745 downloads
Busiest servers running it 3 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- nomisum
- Version
- 1.0.26
- Size
- 1.3 MB
- Licence
- APL
- Game version
- 1.6.0.119
- Likes
- 0 / 0 dislikes
- Published
- 28 Dec 2024
- Updated
- 8 months ago
- Workshop ID
- 6328A0EC08046327
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Required by
1Often used with
8Version history
10-
v1.0.26 1.3 MB 29 Jan 2026
fix for 1.6, refactor mp logic
-
v1.0.25 1.3 MB 17 May 2025
-
v1.0.24 1.3 MB 11 May 2025
-
v1.0.23 1.3 MB 11 May 2025
-
v1.0.22 1.3 MB 11 May 2025
-
v1.0.21 1.3 MB 11 May 2025
Description from the Workshop
first user interacting with lock claims lock for own side, gamemaster can override this. you can always unlock doors if inside a building to prevent players getting stuck/locked in. known limitation: GM (and AI) cant open doors anymore (only by remote controlling units) as primary/more important action is locking