Experimental Changes to AI perception behavior
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Details
- Author
- Your401kPlan
- Version
- 1.0.1
- Size
- 2 KB
- Licence
- APL
- Game version
- 1.2.1.169
- Likes
- 0 / 0 dislikes
- Published
- 19 Nov 2024
- Updated
- 1 year ago
- Workshop ID
- 62E61D475484BA68
Recent adoption
30 days: +1 −1 ↑0
Often used with
8Version history
2-
v1.0.1 2 KB 15 Dec 2024
- Updated to current build
-
v1.0.0 2 KB 19 Nov 2024
Description from the Workshop
Experimental changes to AI perception, makes enemies significantly less perceptive at night here are the current changes: Distance detection is reduced from 750 meters to 300 for the naked eye Peripheral vision has been reduced from 120 to 50, the normal FOV is 90 (max for a player) so I felt it's fair to drop the peripheral vision that players don't possess. Humans are considerably less visible to AI while prone Humans are noticably less visible to AI while crouched Humans are decently less visible to AI while standing Forget enemy time reduced to 40 seconds from 60