Outside Terrain Tool is a tool for the World Editor that allows you to generate an outside terrain for your map in a couple of clicks.
Players now
2
Servers
14
Rating
93%
30 votes
Subscribers
-
100,133 downloads
Busiest servers running it 14 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- MR-REX
- Version
- 1.1.0
- Size
- 27 KB
- Licence
- APL-SA
- Game version
- 1.2.1.202
- Likes
- 0 / 0 dislikes
- Published
- 7 Jan 2025
- Updated
- 1 year ago
- Workshop ID
- 61F2B96F0D3F27D4
Recent adoption
30 days: +75 −72 ↑0
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Requires
1Required by
23Often used with
8Version history
3-
v1.1.0 27 KB 4 Mar 2025
Added: - Added a new (more accurate) "Default" outside terrain generator type. - Added a progress bar during the generation of outside terrain. Changed: - The default generator is now the "Default" Outside Terrain Generator. - By default, the size of the generated outside terrain is "Small". Notes: It is important to clarify that the new type of generator is based by default on the values of the number of blocks in the tile of the main terrain. This means that for more accurate generation of the outside terrain, it is important to set the same values as were set when generating your main terrain. By default, it is assumed that there are 4x4 blocks in one tile.
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v1.0.1 24 KB 7 Jan 2025
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v1.0.0 24 KB 7 Jan 2025
Description from the Workshop
!!! WARNING !!! This mod is a proof-of-concept project. While it demonstrates the potential of outside terrain generation, its functionality may vary depending on specific use cases or engine behavior. !!! IMPORTANT !!! Please note that the Outside Terrain Core modification is required for the Outside Terrain Tool to work. In simple words: Outside Terrain Core for players and Outside Terrain Tool for developers (map creators). Outside Terrain Tool is a tool for the World Editor that allows you to generate an outside terrain for your map in a couple of clicks. Features: - Multiple types of outside terrain generation. - Generating an outside terrain based on heightmap of the world (main) terrain. - Ability to adjust size and quality of generated outside terrain. - Ability to customize some physical properties of the outside terrain (Range & Layer Preset). - Possibility of using intermediate modifiers for the outside terrain heightmap (Noise & Smoothing Modifiers). - Outside terrain can be generated both based on the Ocean Level and with a manual selection of cardinal directions. The only thing that is important for you to set up as a developer is the basic texture for chunks.