ArmaDB

Adjusts how direct voice sounds ingame

Players now

31

Servers

34

Rating

93%

30 votes

Subscribers

-

46,465 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/61DEF91D55CA4930

Busiest servers running it 34 in total

All servers

Players on servers with it

daily, last 30 days

0 30 60 90 120 24 Sep 1 Oct 8 Oct 15 Oct peak 95
Average players Low to peak in each bucket

Details

Author
dax5150
Version
1.0.39
Size
4 KB
Licence
APL
Game version
1.6.0.68
Likes
0 / 0 dislikes
Published
15 Jul 2024
Updated
11 months ago
Workshop ID
61DEF91D55CA4930

Recent adoption

30 days: +46 −37 ↑0

Version history

10
  1. v1.0.39 4 KB 17 Nov 2025
  2. v1.0.38 3 KB 13 Dec 2024
  3. v1.0.37 8 KB 13 Dec 2024
  4. v1.0.36 8 KB 12 Dec 2024
  5. v1.0.35 8 KB 12 Dec 2024
  6. v1.0.34 8 KB 12 Dec 2024
Description from the Workshop

Tweaks done: 1.) removed the compression effect on direct voice: -more dynamic, less crunchy sounding -how loud you speak into the mic translates better ingame volume wise (i.e. talking softly vs loudly into your mic) 2.) readjusted the EQ: -less low and high end cutoff -less boxy sounding 3.) adjusted the volume cutoff distance and slope: -vanilla behaivour was a bit weird, you could hear player's talking voices at about 100 meters max, combined with the pretty hard compression effect that sounded very unnatural. Current cutoff is set to about 45 meters with a more gentle slope. -more people can talk to eachother in direct in one general area and not make the audio a complete mess (i.e. you need to stand closer to people to hear them more loudly now) Radios not affected. ──────────────────────── for any questions, suggestions or bug reports, find my thread in enf_showcases on the Arma 3 Discord