Adjusts how direct voice sounds ingame
Players now
31
Servers
34
Rating
93%
30 votes
Subscribers
-
46,465 downloads
Busiest servers running it 34 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- dax5150
- Version
- 1.0.39
- Size
- 4 KB
- Licence
- APL
- Game version
- 1.6.0.68
- Likes
- 0 / 0 dislikes
- Published
- 15 Jul 2024
- Updated
- 11 months ago
- Workshop ID
- 61DEF91D55CA4930
Recent adoption
30 days: +46 −37 ↑0
- + [UA/EU] Ukrainian Project *PaDeNa Game UA* server -2- [PVE] 1.0.39 2h ago
- + [FR] SEMI-MILSIM BANDS OF BROTHERS | WW2 44 / VIETNAM '65 1.0.39 9h ago
- − [FR] SEMI-MILSIM BANDS OF BROTHERS | WW2 44 / VIETNAM '65 1.0.39 16h ago
- − [UA/EU] Ukrainian Project *PaDeNa Game UA* server -2- [PVE] 1.0.39 18h ago
- − I.T.F FR(chill-sim|semi-RP|https://discord.gg/XH82JsE6a) 1.0.39 1d ago
- − I.T.F (TEST) 1.0.39 1d ago
- − M4H New 1.0.39 1d ago
- + M4H New 1.0.39 1d ago
- + [FR] SEMI-MILSIM BANDS OF BROTHERS | WW2 44 / VIETNAM '65 1.0.39 1d ago
- + AFTER THE FALL 1.0.39 1d ago
- + RCT6 Halloween Outbreak 1.0.39 2d ago
- + [NL/BE] KANONNENVOER.GG #2 | 24/7 SURVIVAL ISLAND MODERN | PVPVE | DUTCH 1.0.39 3d ago
Required by
4Often used with
8Version history
10-
v1.0.39 4 KB 17 Nov 2025
-
v1.0.38 3 KB 13 Dec 2024
-
v1.0.37 8 KB 13 Dec 2024
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v1.0.36 8 KB 12 Dec 2024
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v1.0.35 8 KB 12 Dec 2024
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v1.0.34 8 KB 12 Dec 2024
Description from the Workshop
Tweaks done: 1.) removed the compression effect on direct voice: -more dynamic, less crunchy sounding -how loud you speak into the mic translates better ingame volume wise (i.e. talking softly vs loudly into your mic) 2.) readjusted the EQ: -less low and high end cutoff -less boxy sounding 3.) adjusted the volume cutoff distance and slope: -vanilla behaivour was a bit weird, you could hear player's talking voices at about 100 meters max, combined with the pretty hard compression effect that sounded very unnatural. Current cutoff is set to about 45 meters with a more gentle slope. -more people can talk to eachother in direct in one general area and not make the audio a complete mess (i.e. you need to stand closer to people to hear them more loudly now) Radios not affected. ──────────────────────── for any questions, suggestions or bug reports, find my thread in enf_showcases on the Arma 3 Discord