ArmaDB

Implementation of some of the mechanisms of International Humanitarian Law (or "laws of war"). Useful for modders, see Protection Vanilla for easily enabling all features and some showcase missions.

Players now

0

Servers

4

Rating

96%

56 votes

Subscribers

-

9,258 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/608F1BA179AFBEC5

Busiest servers running it 4 in total

All servers

Players on servers with it

daily, last 30 days

0 2 3 5 6 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 5
Average players Low to peak in each bucket

Details

Author
argeo
Version
1.3.6
Size
2.7 MB
Licence
APL-SA
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
24 Mar 2024
Updated
1 week ago
Workshop ID
608F1BA179AFBEC5

Recent adoption

30 days: +8 −3 ↑1

Version history

11
  1. v1.3.6 2.7 MB 8 Oct 2026
  2. v1.3.5 2.7 MB 13 Aug 2026
  3. v1.3.4 2.7 MB 9 Aug 2026
  4. v1.3.3 2.7 MB 11 Jul 2026
  5. v1.3.2 2.7 MB 2 Jul 2026
  6. v1.3.1 2.7 MB 2 Jul 2026
Description from the Workshop

The goal of the Protection mods is to make Arma Reforger even more immersive and dramatic by implementing various dimensions of a major component of modern warfare: the interaction with the civilian populations and the constraints implied by the civilized behavior of armed forces. Their solo author is mostly active as an independent software engineer, but is also a trained political scientist, an activist and an author specialized on intercommunal conflict in the Balkans, the former Soviet Union and the Levant. This project is primarily a dialogue between these two perspectives, rather than explicit advocacy for International Humanitarian Law. And while it certainly has some educational value, its purpose is first and foremost to make the game more enjoyable. Protecting and saving civilians from despicable war criminals is actually quite cool and rewarding! This mod, Protection Core, is the basis of all other Protection mods and modifies significantly some low-level components and entities related to the gameplay. In order to minimize potential side-effects when using it as a dependency for third-party mods, all features (see below) are disabled by default. Modders using it are therefore able to pick and choose which particular feature they want to enable (typically: only automated population, but not all war crimes, etc.) So, by default it should do strictly nothing, and server administrators or casual users should rather use the Protection Vanilla mod (recommended) or the other Protection mods. The main features at this stage: - Automated population of the maps with civilians, based on the vanilla building structures and configurable through the vanilla concepts of home territories and urban locations. An overall density of population can be defined, in order to manage the load of all these AIs on a server. When multiple civilian factions are available, territories can mix communities with configurable proportions. - Additional war crimes or refinement of exi...