ArmaDB

New dynamic props for road traffic managment. Currently WIP and in testing with limited (and not final) amount of props. Warning: Insanely high mesh counts, no LODs, bad texture maps, and terrible colliders. Discord --...

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18,477 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/5D0EB6CDC214A429

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Details

Author
treespook
Version
0.4.7
Size
38.4 MB
Licence
APL
Game version
0.9.7
Likes
0 / 0 dislikes
Published
7 Apr 2023
Updated
3 years ago
Workshop ID
5D0EB6CDC214A429

Recent adoption

30 days: +2 −2 ↑0

Version history

10
  1. v0.4.7 38.4 MB 17 Apr 2023
  2. v0.4.6 36.6 MB 17 Apr 2023
  3. v0.4.5 34.9 MB 14 Apr 2023
  4. v0.4.4 31.6 MB 14 Apr 2023
  5. v0.4.3 27.9 MB 13 Apr 2023
  6. v0.4.2 27.9 MB 13 Apr 2023
Description from the Workshop

If you have requests/want to fork this project message me on discord --> spook#3968 Currently testing prop meshes, colliders, textures, previews, and game master integration as I'm adding new props. Everything is built from scratch, model + textures, etc... CHANGELOG 0.4.7 Added red/white variant of a-frame wood barrier 0.4.6 Added A-Frame wood barrier 0.4.5 Added 2 new road work sign variants 0.4.4 Added road works sign 0.4.1/2/3 Added lane delineator w/ 3 color varients 0.4.0 Added sand crash barrel (heavily unoptimized) 0.3.2 Added 2 fshape barrier variants (red/white, black/yellow) 0.3.1 Updated workshop info 0.3.0 Added concrete fshape/jersey barrier 0.2.0 Added traffic barrel and varient Removed stripped variant (too similair to reflective) 0.1.1 Added 2 new varients of cone prop, stripped and reflective 0.1.0 Added cone prop KNOWN ISSUES - FShape barrier shaking/jittery - Props not searchable by text in Game Master (have to filter by mods to find them) - Colliders not realistic/shape appropriate - Textures stitching is bad, better unwrapping needed - High mesh count - No LODs - Bullet proof cones/barrels (lol, don't have right collider material) - Cone/Barrel dirt base is too shiny - Cone collider material is rubber, needs to be plastic