ArmaDB
Workshop mod

Zeliks Editor Vehicle Skins

by zelik · all their mods

This mod add vehicle skins to GM mode.

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0

Servers

0

Rating

93%

27 votes

Subscribers

408

4,068 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/5A9CE3D14925E936

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Players on servers with it

daily, last 30 days

0 1 2 3 4 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct Samples cover about 13% of this period peak 3
Average players Low to peak in each bucket The line breaks where nothing was collected

Details

Author
zelik
Version
1.0.3
Size
88 KB
Licence
APL-SA
Game version
1.0.0.47
Likes
0 / 0 dislikes
Published
26 Oct 2022
Updated
2 years ago
Workshop ID
5A9CE3D14925E936

Recent adoption

30 days: +1 −0 ↑0

Version history

4
  1. v1.0.3 88 KB 16 Nov 2023
  2. v1.0.2 87 KB 4 Feb 2023
  3. v1.0.1 42 KB 24 Dec 2022
  4. v1.0.0 42 KB 26 Oct 2022
Description from the Workshop

This mod includes 2 components and one conf type. ZEL_SkinGrabberComponent: This is to only be used in Workbench. It is added to a vehicle and prints its material slots to the console. ZEL_VehicleSkinsComponent: Add this to a vehicle and give it a valid conf to show skin selection from GM mode. ZEL_VehicleSkinsConfig: These are used to set up which material slots get which materials for each skin. Currently the only vehicles I mod are the M998 and M151A2. ##Config Info## For each vehicle create a new Conf file. Within the conf add an entry for each skin, give each a name. Then add \"skin data\" for each slot that is going to be changed. Inside the material data is entry for the material slot name and the material it will change to. Be sure to add any material slot names of other prefabs that are children to the vehicle. For instance the M151A2 conf has the material slot added that the canvas top uses with its Material being set to the material it uses. ##Note## To work correctly only add ZEL_VehicleSkinsComponent to the Base vehicle of each type. I currently already do it for two, so no need for those. Just override the conf for each of those to make changes. Also this mod is intended to be extended, currently it's just used to add the feature to GM mode and include a few working examples. I may or may not turn this into a more "usable" mod. Updated for 1.0