ArmaDB

The persistent and dynamic revolution simulator

Players now

5

Servers

115

Rating

93%

2,649 votes

Subscribers

8,885

250,411 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/59B657D731E2A11D

Busiest servers running it 115 in total

All servers

Players on servers with it

daily, last 30 days

0 15 30 45 60 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 46
Average players Low to peak in each bucket

Details

Author
Aaron Static
Version
1.5.2
Size
53.2 MB
Licence
APL-SA
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
27 Jun 2022
Updated
1 month ago
Workshop ID
59B657D731E2A11D

Recent adoption

30 days: +149 −122 ↑3

Version history

12
  1. v1.5.2 53.2 MB 2 Sep 2026
  2. v1.5.1 53.1 MB 28 Aug 2026
  3. v1.5.0 53.1 MB 26 Aug 2026
  4. v1.4.15 47.5 MB 23 Aug 2026
  5. v1.4.14 47.5 MB 21 Aug 2026
  6. v1.4.13 47.5 MB 20 Aug 2026
Description from the Workshop

Overthrow is a persistent and dynamic single player/co-op whole-map revolution campaign built for ARMA Reforger. Start with nothing in a small town and fight your way to remove the occupying forces. Overthrow turns Arma Reforger's sandbox into a living, persistent insurgency, one where a single player or a whole server grinds an occupying army out of a country town by town and the world remembers everything they did. Wiki/How to play: http://wiki.armaoverthrow.com/ GitHub: https://github.com/ArmaOverthrow/Overthrow.Arma4 Discord: https://discord.gg/r3XN7uDdV2 Existing features: - GTA style wanted system. Be a civilian until you're not - Town support and stability systems that react to your actions - Recruit and arm civilians - Capture villages by raising support there - Capture towns and cities by raising support and winning a battle - An economy with shops that sell you legal items and black market dealers that sell you weapons - Manually place FOBs, sandbags and plenty of other stuff - Manually build structures at FOBs and captured bases - Map bases populated with soldiers of any defined faction and upgraded with checkpoints, tower guards etc using a resource system that reacts to how much of a threat you are - Capturing bases by triggering a QRF event and winning the battle - Fast travel to any FOB or captured base - Fast travel between bus stops - Heaps more