Guards for ACE Dev modules: Overheating, Finger, Scopes, Captives, Chopping and Medical. Removes error spam without changing ACE features.
Players now
0
Servers
2
Rating
-
Subscribers
-
Busiest servers running it 2 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- M.Pac
- Version
- 0.1.0
- Size
- 9 KB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 12 Oct 2026
- Updated
- 4 days ago
- Workshop ID
- 56BA8DE513762BA7
Recent adoption
30 days: +3 −0 ↑3
- ↑ [ExpBG] The Expeditionary Battlegroup - Media 0.1.0 0.1.1 21h ago
- ↑ [ExpBG] The Expeditionary Battlegroup - MOD TESTING 0.1.0 0.1.1 1d ago
- ↑ [ExpBG] The Expeditionary Battlegroup - Campaign 0.1.0 0.1.1 1d ago
- + [ExpBG] The Expeditionary Battlegroup - MOD TESTING 0.1.0 3d ago
- + [ExpBG] The Expeditionary Battlegroup - Media 0.1.0 3d ago
- + [ExpBG] The Expeditionary Battlegroup - Campaign 0.1.0 3d ago
Requires
9Often used with
8Version history
1-
v0.1.0 9 KB 12 Oct 2026
Description from the Workshop
# EXPBG Compat - ACE Small guards for ACE Dev modules. Each one only removes an error path; ACE features keep working. - ACE Overheating: smoke launchers, mine detectors and mounted guns without barrel bones or default ammo use ACE's own fallback values instead of a script error. - ACE Finger: no per-frame map error when a pointer marker widget is gone. - ACE Scopes: no division by zero on ADS with optics whose projectile has no speed or mass (RHS SMAW). - ACE Captives: zip cuffs get the signals component their sound needs (no audio warning per cuff). - ACE Chopping: e-tool tree and bush helpers get a replication component (no error per helper). - ACE Medical Breathing: the oxygen mask's missing inventory preview prefab is provided. - ACE Core / vanilla medical: an occupied saline slot or KingLT slot is refused cleanly. Requires ACE Core, Overheating, Finger, Captives, Chopping, Scopes and Medical Breathing (Dev). Credits: the ACE Team (ACE-Anvil).