ArmaDB

Arcade casino for RP servers: Blackjack, horse racing, Mines, Chicken Road, Keno and Plinko. Live spectator screen, blinking lights. Plugs into your server's money system.

Players now

2

Servers

6

Rating

-

Subscribers

-

9 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/5413CD241C39425B

Busiest servers running it 6 in total

All servers

Players on servers with it

daily, last 30 days

0 6 12 18 24 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 20
Average players Low to peak in each bucket

Details

Author
justLuKy
Version
1.0.1
Size
7.7 MB
Licence
APL-SA
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
6 Oct 2026
Updated
1 week ago
Workshop ID
5413CD241C39425B

Recent adoption

30 days: +11 −6 ↑0

Version history

2
  1. v1.0.1 7.7 MB 6 Oct 2026
  2. v1.0.0 7.7 MB 6 Oct 2026
Description from the Workshop

CASINO (RP) Six gambling games on arcade machines - built for roleplay servers and dedicated servers. GAMES • Blackjack - 6 decks, dealer stands on 17, blackjack pays 3:2, double down, split pairs • Horse racing - 6 horses with fixed odds, the race runs live on the screen • Mines - 5x5 grid, choose the number of mines, cash out any time • Chicken Road - get the chicken across the road, three difficulty levels • Keno - pick 1 to 10 numbers out of 40, 10 are drawn • Plinko - 8, 12 or 16 rows, three risk levels THE MACHINE • One player per machine - others see "occupied" and can watch • Live screen: everyone nearby sees the running game on the machine (without the player's balance) • 52 lights with changing patterns, the machine flashes gold/white on a win • Placeable by Game Masters, collision and interaction ready to use FAIR ODDS Every menu has an ODDS button with win probabilities and multipliers. All pay tables are calculated from scratch (fair, then multiplied by the house edge), not copied from other casinos. Return to player with default settings: • Blackjack approx. 99.5 % (with good strategy, simulated) • Mines 97 % • Plinko approx. 96.5 % • Chicken Road 96 % • Keno approx. 96 % • Horse racing approx. 90 % The house edge can be set per game in the prefab. NETWORKING AND SECURITY The server decides everything. The client only displays and sends requests ("hit", "reveal tile"). • Requests go through the player's own PlayerController (reliable RPC), so the server knows who is asking - whatever the client claims about itself does not count. • The server checks every request: distance to the machine (3 m), whether the machine is free, bet limits, balance, game rules. At most 10 requests per second per player, extra data limited to 256 characters. • Randomness only on the server: cards, mines, race winner, draws, ball path. The dealer's hole card, the shoe and the mines never leave the server before the round is over. Every player has their own shoe. • The...