Arcade casino for RP servers: Blackjack, horse racing, Mines, Chicken Road, Keno and Plinko. Live spectator screen, blinking lights. Plugs into your server's money system.
Players now
2
Servers
6
Rating
-
Subscribers
-
9 downloads
Busiest servers running it 6 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- justLuKy
- Version
- 1.0.1
- Size
- 7.7 MB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 6 Oct 2026
- Updated
- 1 week ago
- Workshop ID
- 5413CD241C39425B
Recent adoption
30 days: +11 −6 ↑0
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Often used with
8Version history
2-
v1.0.1 7.7 MB 6 Oct 2026
-
v1.0.0 7.7 MB 6 Oct 2026
Description from the Workshop
CASINO (RP) Six gambling games on arcade machines - built for roleplay servers and dedicated servers. GAMES • Blackjack - 6 decks, dealer stands on 17, blackjack pays 3:2, double down, split pairs • Horse racing - 6 horses with fixed odds, the race runs live on the screen • Mines - 5x5 grid, choose the number of mines, cash out any time • Chicken Road - get the chicken across the road, three difficulty levels • Keno - pick 1 to 10 numbers out of 40, 10 are drawn • Plinko - 8, 12 or 16 rows, three risk levels THE MACHINE • One player per machine - others see "occupied" and can watch • Live screen: everyone nearby sees the running game on the machine (without the player's balance) • 52 lights with changing patterns, the machine flashes gold/white on a win • Placeable by Game Masters, collision and interaction ready to use FAIR ODDS Every menu has an ODDS button with win probabilities and multipliers. All pay tables are calculated from scratch (fair, then multiplied by the house edge), not copied from other casinos. Return to player with default settings: • Blackjack approx. 99.5 % (with good strategy, simulated) • Mines 97 % • Plinko approx. 96.5 % • Chicken Road 96 % • Keno approx. 96 % • Horse racing approx. 90 % The house edge can be set per game in the prefab. NETWORKING AND SECURITY The server decides everything. The client only displays and sends requests ("hit", "reveal tile"). • Requests go through the player's own PlayerController (reliable RPC), so the server knows who is asking - whatever the client claims about itself does not count. • The server checks every request: distance to the machine (3 m), whether the machine is free, bet limits, balance, game rules. At most 10 requests per second per player, extra data limited to 256 characters. • Randomness only on the server: cards, mines, race winner, draws, ball path. The dealer's hole card, the shoe and the mines never leave the server before the round is over. Every player has their own shoe. • The...