Command your AI from a tactical map: groups, orders, vehicles, contacts and faction commander. Any faction, any scenario, built for dedicated servers.
Players now
0
Servers
4
Rating
100%
3 votes
Subscribers
-
44 downloads
Busiest servers running it 4 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Ludo310
- Version
- 1.5.1
- Size
- 91.7 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 11 Oct 2026
- Updated
- 4 days ago
- Workshop ID
- 32C5A359B406A788
Recent adoption
30 days: +5 −1 ↑6
- − [BY] KTA 1.7.0 15h ago
- + Fox's server 1.7.0 2d ago
- + [BY] KTA 1.7.0 2d ago
- ↑ Steels 1.6.0 1.7.0 3d ago
- ↑ [FR/EN] BGC Chernarus | PVE | Build+ - Plane - Arty - Drones 1.5.1 1.7.0 3d ago
- ↑ Steels 1.5.1 1.6.0 3d ago
- + Steels 1.5.1 4d ago
- + Bogos Binted Zombies 1.5.1 4d ago
- ↑ [FR/EN] BGC Chernarus | PVE | Build+ - Plane - Arty - Drones 1.5.0 1.5.1 4d ago
- ↑ [FR/EN] BGC Chernarus | PVE | Build+ - Plane - Arty - Drones 1.0.1 1.5.0 4d ago
- ↑ [FR/EN] BGC Chernarus | PVE | Build+ - Plane - Arty - Drones 1.0.0 1.0.1 4d ago
- + [FR/EN] BGC Chernarus | PVE | Build+ - Plane - Arty - Drones 1.0.0 4d ago
Often used with
8Version history
4-
v1.5.1 91.7 MB 11 Oct 2026
# Battlegroup Command 1.5.1 Bug fix for dedicated servers that restart with a game save. No change to the network protocol, to `config.json`, to `group_types.json` or to the default keys. Only the server needs the fix; clients just need the updated mod. Workshop: https://reforger.armaplatform.com/workshop/32C5A359B406A788-BGC_Core-BattlegroupCommand (mod ID `32C5A359B406A788`). ## Fixed - **Groups created shortly before a server restart were not given back to their owner.** In 1.5.0 the mod state was written at each automatic game save, but not at the save the game makes when the server shuts down or restarts (`#restart`, scheduled restart). Anything recruited or reorganised since the last automatic save was missing from the state file, so after the restart those soldiers came back as ordinary AI and the management page showed no group. The mod now writes its state when the session ends, just before the shutdown save. ## Changed - **Server log**: the lines that follow the saved state (state written, state read, each group taken back, owners expected back, reload summary, groups returned to a player) are now always written to the server `console.log`, with the prefix `[BGC][ETAT]`, even when `LogProfile` is `prod`. With `LogProfile` set to `test` they stay in the mod's own log as before. ## What to check after updating - Before a restart, the server `console.log` shows `[BGC][ETAT] État écrit (arrêt de BGC) : N groupes…` with the number of groups that exist. - After the restart: `État relu … N groupes`, one `Groupe relu` line per group, `RELECTURE TERMINÉE`, then `Retour des groupes … rendus` when the owner reconnects. ## Known limitations - Unchanged from 1.5.0. Groups lost by a restart under 1.5.0 are not recovered by this update: their soldiers are still in the world as ordinary AI and can be taken back one by one with the AI wheel (`Ctrl+C`, "Join").
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v1.5.0 91.7 MB 11 Oct 2026
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v1.0.1 91.7 MB 11 Oct 2026
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v1.0.0 91.7 MB 11 Oct 2026
Description from the Workshop
# Battlegroup Command **Command your AI.** Build, reorganise and command a large number of friendly AI from a dedicated tactical page: groups, orders, vehicles, contacts and a faction commander. Made for multiplayer on dedicated servers. Works with any scenario and any faction. No dependency other than the base game. ## Features **Management page (Ctrl + B)** - Map view: tactical map with NATO symbols for your groups, soldiers, vehicles and the players of your faction. Scenario bases and the game's map markers are shown too. - Organisation view (TAB): one column per group, drag and drop soldiers, soldier sheet, mini-map. **Groups** - Create, rename, dissolve, transfer to a player or hand over to faction command. - Eleven group types with minimum roles, detected from each soldier's actual equipment. - In-game wheel (hold Ctrl + C facing an AI): join, leave or change group without opening the page. **Recruitment** - Soldiers or ready-made groups from the faction's own catalogue. - Paid with supplies near a friendly base with a barracks, or free (server setting). Quotas per player, faction and commander. **Orders** - Move, attack area, defend, patrol, suppressive fire, follow, board / dismount a vehicle. - Order queue (Shift), formation, stance and rules of engagement. - Individual orders: select some soldiers and send them as a temporary detachment. Regroup brings them back. **Vehicles** - Up to 4 vehicles per group, each with its own mode: all in, crew + escort, or all out. - Several groups can share one vehicle: the first group drives. - Helicopters: AI ride as passengers and gunners, a player flies. **Contacts and status** - Enemies seen or heard by your AI appear on the map of the whole faction. - Live group status: idle, moving, in contact, low on ammunition. **Faction commander** - Sees every group of the faction and can rename, reassign or requisition them. - Groups of a disconnected player go to faction command, and are given back if the pl...