ArmaDB

Random loot in the buildings of the whole map and in loot areas, set up by server owners through JSON.

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Get it on the Workshop reforger.armaplatform.com/workshop/11DF4B748306CF1F

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Details

Author
Boomstick Barry
Version
1.0.0
Size
64 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
28 Sep 2026
Updated
2 weeks ago
Workshop ID
11DF4B748306CF1F

Recent adoption

30 days: +1 −1 ↑5

Version history

1
  1. v1.0.0 64 KB 28 Sep 2026
Description from the Workshop

# DLG Loot Spawner Random loot in the buildings of the whole map and in loot areas, set up by server owners through JSON. Loot Spawner scans the map for buildings and named locations at start and gives every building a loot type. Loot is only spawned near players, on floors, tables and shelves the mod measures itself. When nobody is near, the untouched loot is removed but the roll is kept, so the entity count stays low and nobody can re-roll a building by walking away and back. ## Features - Loot in buildings across the map: residential, commercial, industrial, medical, police and military buildings get different loot - Cities, towns, villages, bases, airports and ports change the loot chance; ordinary buildings on bases and airports count as military, in ports as industrial - Loot spots on every story, found by traces: no loot in walls or on roofs - Five modes: survival, survival plus, military, medical and industrial. Add your own as a JSON file - A general loot pool in JSON with categories, tiers, weights, stack sizes and extras (magazines next to a weapon). Add or remove items with your own pool file - Blacklist for items that must never spawn - Magazines are partly filled, set per mode - Respawn timer, despawn radius and a server-wide item limit - Loot Area: an area with its own mode, density, respawn time, item limit, building loot and ground spots (camps, fields, crash sites) - Place it in Workbench or as Game Master - Change it in the Game Master attributes; "Refresh loot now" rolls it again - Define standalone areas or profiles in Areas.json - Smaller areas win over larger ones where they overlap - Game Master placed and changed loot areas are saved through DLG Core - Loot report: an HTML page on the server listing every area, its buildings, the loot it rolls and what needs attention ## Required on server and clients The Loot Area is a replicated entity with Game Master attributes. The server and all players need the mod. ## Depende...