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A Zombie Apocalypse PvE Project Outbreakscenario on the Glenwood terrain.

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Get it on the Workshop reforger.armaplatform.com/workshop/0B4FB11C20129700

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Details

Author
Project Outbreak
Version
0.1.2
Size
3.1 MB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
22 Sep 2026
Updated
2 weeks ago
Workshop ID
0B4FB11C20129700

Recent adoption

30 days: +14 −12 ↑1

Version history

3
  1. v0.1.2 3.1 MB 1 Oct 2026

    Taking a district stops its local infected reinforcements; roaming infected can still enter. Graves stop preparing new waves when an attack ends. Nearby infected remain, while abandoned groups clear after everyone leaves. The compact campaign map keeps bases and relays, with field orders in the journal. Joining screens show US Army Remnants. Enemy score icons and flags use the black-and-red Outbreak banner. Infection and Ambience opening overlays default to off. Selected barriers have openings while surrounding fence runs remain. Tunnels have been updated, but zombie movement and spawning underground are still under testing and are not yet reliable.

  2. v0.1.1 3.0 MB 22 Sep 2026
  3. v0.1.0 1.6 MB 22 Sep 2026
Description from the Workshop

The undead have fully taken over Glenwood, a small American town. It's your job to retake it for the living. WHAT THIS IS - A PvE scenario on the Glenwood terrain, with the town dressed for the outbreak. - The infected are always there. They do not wait for a Game Master to place them. - Bases and radio relays across the map to take and hold, and a fixed main base to start from. - You fight the infected. WHO MADE THE PARTS The outbreak mode is KdK Outbreak Zombie PVE by KdK CaptHero: its director, spawners, objectives and Game Master panel are what runs here. The dressed town is Dead Glenwood by Windy768, on the Glenwood terrain by vap3r, with Placeables for GM by Heine.CRV. The base layout follows MODERN PVE | GLENWOOD by guennyyy. Thank you to all of them; this scenario only arranges their work under APL.