Turn any scenario into winter from Game Master. Overcast skies, falling snow and ground snow that builds up and melts away. Any map.
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Rating
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Busiest servers running it 0 in total
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Players on servers with it
daily, last 30 days
Details
- Author
- Shadow_7
- Version
- 1.0.0
- Size
- 2.1 MB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 4 Oct 2026
- Updated
- 1 week ago
- Workshop ID
- F6669036212608B6
Recent adoption
30 days: +4 −4 ↑1
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Version history
1-
v1.0.0 2.1 MB 4 Oct 2026
Description from the Workshop
PHASELINE RESEARCH & DEVELOPMENT GROUP // WINTERIZE Bring winter to any scenario, live, from Game Master. No map edits and no mission setup. HOW IT WORKS Open Game Master > Edit scenario properties > Weather and tick "Winter". - The sky turns overcast, fog rolls in and the air turns cold. Rain is held off while winter is active. - Snow starts falling. It doesn't fall indoors. - Snow builds up on the ground and on roads over about a minute and a half. Untick "Winter" and the snow melts away and the weather returns to how it was. FEATURES - One-click Game Master toggle, next to the vanilla weather options - Engine GPU snowfall, wind-driven, hidden indoors - Ground and road snow cover that builds up and melts - Reduced grass distance while snow lies, with each player's own setting restored afterwards - Server-side state, synced to every player, including players who join mid-winter - Works on any map and any Game Master scenario PERFORMANCE Built to stay light. The snowfall is the engine's own GPU effect, and the ground snow is lightweight terrain decals around each player. A dedicated server does no visual work, and nothing runs while winter is off. KNOWN LIMITATIONS - Trees and rooftops don't get snow yet. - Ground snow covers terrain and roads. Some paved yards and building floors stay clear. - Winter switches off if a Game Master session is saved and reloaded. Tick it again after loading.