Draws QR codes in game, generated at runtime, for other mods to put on any screen.
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1 downloads
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Players on servers with it
daily, last 30 days
Details
- Author
- Smudge202
- Version
- 8.0.0
- Size
- 73 KB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 5 Sep 2026
- Updated
- 1 month ago
- Workshop ID
- EE78BC4A52E8B1DF
Recent adoption
30 days: +0 −1 ↑0
- − ATG Milsim - Azzholes Tactical Group 8.0.0 2w ago
Version history
1-
v8.0.0 73 KB 5 Sep 2026
Description from the Workshop
ATG QR Codes draws QR codes in game, for anything easier to photograph than to type - a Discord invite on a message-of-the-day card, a registration link on a screen, a URL on a noticeboard. Codes are generated at runtime from whatever text you hand it. Nothing is pre-rendered, nothing is fetched from the internet, and the encoder is self-contained. FOR SERVER OWNERS There is nothing here to configure. This mod has no settings and draws nothing on its own. You are loading it because something else on your mod list wants it. It depends on nothing but the base game, deliberately, so it can sit at the bottom of a mod list with anything above it reaching for it. FOR MOD AUTHORS One call puts a code in any widget you own. The panel stretches to fill the container and squares itself inside it, so the container decides how big the code is - give it around 240 px or more, or the modules get too small for a phone to resolve off a monitor. What you get: the ATG mark in the middle on a light island, error correction HIGH so a reader rebuilds the modules the mark covers, a four-module quiet zone on its own light background, and the smallest symbol that fits your text. Limits: up to 58 characters, printable ASCII only. Anything longer or outside that range is refused and logged rather than drawn unreadably. LOAD ORDER ATG QR Codes must load BEFORE any mod that uses it. Enfusion compiles every loaded addon into one script module in load order, and the guard symbol is only visible to addons compiled after it. A mod does not have to declare this one as a dependency - it only has to load later. The failure is silent. With the order wrong the guarded block compiles out, no code is drawn, and nothing is logged. If a call appears to do nothing at all, check the order. DOCUMENTATION https://atg-milsim.org/wiki/dev/atg-qrcodes LICENCE Azzholes Tactical Group Arma Reforger Content License (Non-Commercial, No Derivatives). Stricter than APL-ND: no commercial use of any kind,...