Ru/En # ZLS Satellite Tool A standalone Workbench add-on for generating georeferenced satellite maps in the background. This add-on is not required by the game client or server.
Players now
0
Servers
0
Rating
67%
3 votes
Subscribers
-
49 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- Protivogas
- Version
- 1.0.4
- Size
- 1.9 MB
- Licence
- APL-SA
- Game version
- 1.7.0.54
- Likes
- 0 / 0 dislikes
- Published
- 26 Jul 2026
- Updated
- 2 months ago
- Workshop ID
- E24E6E74D099B7A4
Recent adoption
30 days: +2 −2 ↑0
- − [Beta] Le labo de Darckalex 1.0.4 1w ago
- + [Beta] Le labo de Darckalex 1.0.4 2w ago
- − [Beta] Le labo de Darckalex 1.0.4 2w ago
- + [Beta] Le labo de Darckalex 1.0.4 2w ago
Version history
5-
v1.0.4 1.9 MB 27 Jul 2026
Добавлено безопасное продолжение прерванного рендера: инструмент проверяет выбранную папку сессии, пропускает полностью готовые тайлы и продолжает с первого отсутствующего. Исправлено продолжение после изменения размера viewport — каждый кадр теперь проверяется по собственным UV-данным. Added safe continuation of interrupted rendering: the tool checks the selected session folder, skips fully completed tiles, and continues from the first missing one. Resuming after viewport resizing has been fixed—each frame is now checked against its own UV data.
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v1.0.3 1.9 MB 27 Jul 2026
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v1.0.2 1.9 MB 26 Jul 2026
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v1.0.1 1.9 MB 26 Jul 2026
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v1.0.0 1.8 MB 26 Jul 2026
Description from the Workshop
## Launch 1. Open the required map together with `ZLS Satellite Tool` (`E24E6E74D099B7A4`). 2. Open the required `.ent` file in World Editor. 3. Select `Plugins -> ZLS Tools -> Generate Satellite Map`. 4. Select the quality level and click `Start render`. Rendering takes place in the already open World Editor. The plugin temporarily enables Game Mode, creates a downward-facing perspective camera with additional coverage, and automatically traverses the entire terrain grid. An exact per-pixel surface projection map is saved alongside each PNG. This ensures that the dependencies and resources of the current project are used; a second Tools instance is not launched. After capture, World Editor returns to Edit Mode. A separate PowerShell worker validates the PNGs and projection maps, assembles square orthorectified tiles, builds the LOD pyramid, and writes the georeferencing data. When the 'Open a live progress window' option is enabled, the status monitor automatically opens along with the worker. ## Plugin Settings - `Map detail` — the final spatial detail of the map: The smaller the value, the greater the number of tiles, output size, and rendering time. `Light` is intended for quickly checking boundaries and seams. Like the other profiles, it forces maximum terrain, object, material, and grass detail and draw distance. Its differences are a larger number of metres per pixel and the absence of an additional frame for suppressing glare on water. The geographic coverage therefore does not depend on the user's graphics preset. - `Light`: 1.5 m/pixel, fast preview render. - `Standard`: 0.48 m/pixel. - `High`: 0.35 m/pixel. - `Ultra`: 0.25 m/pixel. For an 8192x8192 m terrain with a tile size of 1440 pixels, the `Light` profile creates a 4x4 grid, for a total of 16 source frames. It should be used for a quick boundary and geometry check before running `Standard`, `High`, or `Ultra`. - `Open a live progress window` — opens a separat...