Server-authoritative cleanup for Arma Reforger: removes corpses, wrecks, abandoned vehicles and empty launchers on the server only, keeping client FPS stable without replication desync.
Players now
13
Servers
3
Rating
-
Subscribers
-
2 downloads
Busiest servers running it 3 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Tyler_DNJ
- Version
- 1.0.0
- Size
- 7 KB
- Licence
- Custom
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 19 Oct 2026
- Updated
- 2 days ago
- Workshop ID
- D60EA7BE5FB99636
Recent adoption
30 days: +4 −0 ↑2
- ↑ [BRASIL/LATAM] MCB MODERN CONFLICT BRASIL ULTRA HARDCORE 1.0.0 1.0.1 12h ago
- ↑ MCB EXPERIMENTAL SERVER 1.0.0 1.0.1 12h ago
- + [NA] Brotato's Helicopter Flying / Practice Server by Jrm 1.0.0 18h ago
- + [BRASIL/LATAM] MCB MODERN CONFLICT BRASIL ULTRA HARDCORE 1.0.0 1d ago
- + [FR/EU] Heli Flight Training 1.0.0 1d ago
- + MCB EXPERIMENTAL SERVER 1.0.0 2d ago
Often used with
8Version history
1-
v1.0.0 7 KB 19 Oct 2026
Description from the Workshop
Kiichi Optimizer keeps long sessions smooth by cleaning up the world on the SERVER ONLY. Removals reach every client through normal replication, so no client ever deletes an entity the server still owns. That avoids "still RPCs targeting it" errors, RplLoadError kicks and the crashes that come with them. FEATURES (server) - Corpses: dead characters are removed after a set time. Waits while a player is still on the death screen. - Wrecks: destroyed vehicles are removed after a set time. Waits while a living occupant is inside. - Abandoned vehicles: only vehicles a player has used. Removed after staying empty with no player nearby. Vehicles nobody used (e.g. waiting at base), mobile HQs and vehicles matching a protected keyword are never removed. - Empty disposable launchers left on the ground are removed. Cancelled if someone picks them up. - Player map markers expire after a set time. Mission and server markers are never touched. - Removal queue: every item is re-checked right before removal, with a per-second limit to avoid hitches. FEATURE (client) - Distant particles: when FPS drops below 30, free-standing particle effects farther than 180 m stop emitting. Effects attached to vehicles, characters or weapons are never touched, and nothing is hidden or deleted. CONFIGURATION Created on first start at $profile:KiichiOptimizer/config.json. Server only, whole numbers only. 0 disables a feature. { "corpseLifetimeSeconds": 60, "wreckLifetimeSeconds": 120, "abandonedVehicleSeconds": 1200, "abandonedVehicleRadius": 300, "protectedVehicleKeyword": "command", "emptyLauncherSeconds": 45, "playerMarkerLifetimeSeconds": 1800, "deletionsPerSecond": 5 } NOTES - Depends only on the base game. No third-party code. - Do not run together with other cleanup/optimization mods that delete entities (for example Simply Optimized). Use one or the other. - Original code by Tyler_DNJ, MIT License.