ArmaDB
Workshop mod

GM invincible unlim ammo

by Kizz2003 · all their mods

Gives full-access Game Masters damage immunity and infinite ammo on their controlled character, so you can build, test, and demo scenarios without dying or reloading.

Players now

1

Servers

1

Rating

50%

2 votes

Subscribers

-

9 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/D52E7B438F1A6C09

Busiest servers running it 1 in total

All servers

Players on servers with it

daily, last 30 days

0 8 16 24 32 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 24
Average players Low to peak in each bucket

Details

Author
Kizz2003
Version
1.0.1
Size
31 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
27 Sep 2026
Updated
2 weeks ago
Workshop ID
D52E7B438F1A6C09

Recent adoption

30 days: +7 −7 ↑4

Version history

2
  1. v1.0.1 31 KB 27 Sep 2026

    Added F9 toggle for Game Master god mode. Added F10 toggle for infinite ammo. God mode now disables damage and unconsciousness while active, and heals the character when enabled. Infinite ammo now supports loaded magazines, compatible rocket launchers, and vehicle turret weapons. Both features can be toggled independently and show an on/off hint. Toggle settings are per Game Master and start enabled.

  2. v1.0.0 29 KB 27 Sep 2026
Description from the Workshop

This addon is built for Arma Reforger Game Master scenarios. Any player with **full Game Master editor access** automatically gets: - **Damage immunity** — no incoming damage affects their controlled character (or any character they're directly controlling). - **Infinite ammo** — their currently equipped weapon's magazine is topped up automatically every 100ms, so it never runs dry. The protection follows the active Game Master assignment — it stays active even if you close the editor view, and switches automatically if you take control of a different character. Players with **limited** editor access (and regular players) are completely unaffected. ### How it works - Damage is blocked server-side at the character hit-zone level, so it works reliably in multiplayer. - Ammo refills run on a lightweight repeating timer only while the game mode is active. - No effect on: regular players, a GM's AI units while not being directly controlled, weapons without a magazine (e.g. some launchers/explosives), or damage that bypasses the normal character hit-zone system. ### Installation / Requirements - Must be loaded by **both the server and joining clients** for the effect to apply correctly in multiplayer. - Works with any scenario using the standard Game Master editor game mode. ### Notes - Built and compiled with Arma Reforger Tools 1.8.0.13. - Intended for scenario building, testing, and demonstration purposes — not competitive/PvP use. CREDIT GOES TO: Mocha The Folf