USSR / USA Vehicle Sabotage Pack No Military Vehicle is Safe!
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7
Rating
100%
4 votes
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-
118 downloads
Busiest servers running it 7 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Rick James Bish
- Version
- 1.0.31
- Size
- 282 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 11 Sep 2026
- Updated
- 1 week ago
- Workshop ID
- CE7B075489318690
Recent adoption
30 days: +35 −30 ↑55
- ↑ Iron Wolf PMC 1.0.14 1.0.35 1d ago
- ↑ [NA] AGDF DELTA ONE | GWOT VANILLA+ CONFLICT | NOT MILSIM | https://discord.gg/JPmPT2WejR 1.0.33 1.0.35 2d ago
- − [RU] Positive PVE 1.0.35 3d ago
- + [NA] AGDF DELTA ONE | GWOT VANILLA+ CONFLICT | NOT MILSIM | https://discord.gg/JPmPT2WejR 1.0.33 3d ago
- + [RU] Positive PVE 1.0.35 3d ago
- ↑ [NA] AGDF DELTA ONE | CONFLICT PVE | GWOT Early 2000's | NOT MILSIM | https://discord.gg/JPmPT2WejR 1.0.33 1.0.35 4d ago
- ↑ [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 1.0.34 1.0.35 4d ago
- + WTRS #1 | Wolf Tactical PMC | Squad Training | Live Deployments | GM Operations 1.0.35 4d ago
- ↑ Operation Crusader 1.0.28 1.0.35 5d ago
- ↑ WTRS #2 | Wolf Tactical PMC | Squad Training | Live Deployments | GM Operations 1.0.34 1.0.35 5d ago
- + WTRS #2 | Wolf Tactical PMC | Squad Training | Live Deployments | GM Operations 1.0.34 5d ago
- ↑ I'm Rick James Bi†ch 1.0.34 1.0.35 5d ago
Required by
1Often used with
8Version history
11-
v1.0.31 282 KB 8 Oct 2026
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v1.0.30 282 KB 5 Oct 2026
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v1.0.29 282 KB 4 Oct 2026
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v1.0.28 281 KB 1 Oct 2026
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v1.0.27 275 KB 30 Sep 2026
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v1.0.26 272 KB 30 Sep 2026
Description from the Workshop
This pack contains Sabotaged USSR & USA Vehicles that work in conjuction with my Established Bases Mod. Any US vehicle is a potential target for patrolling USSR AI. If you leave your ride unattened at the edge of the woods while you move in on foot to cap a base, you better check it on depature or there may be consequences. Sabotage is a random event. It is possible that a passing patrol will not successfully plant a charge. LAV is no exception, and the only vehicle the AI can and will Sabotage while it is occupied if the opportunity presents itself. So if you see an AI make it close enough that you cannot address him yourself, you better get help, get out and stop his approach, or if he is retreating, just get the hell out! Up to you to decide if you have time to locate and disarm. Running vehicles left unattended stand a chance of being trapped as well. AI use a different a detonation trigger for these. Some vehicles that are Sabotaged will detonate on start. Some will start a timer on vehicle start. You might get down the road and then... BOOM... yeah that one was on a timer. You will figure it out. USSR AI, in light of potentially losing a base they already have established, may leave a USSR booby trapped vehicle behind as a parting gif. So always check existing vehicles after capturing a base. Same rules apply to these as well. TAB for vacinity does not reveal planted charges. You must physically locate them.