Game Master scenery clearing for events: remove objects or separate pieces, copy/paste and move static building replicas, clear areas, and undo changes.
Players now
0
Servers
1
Rating
-
Subscribers
-
4 downloads
Busiest servers running it 1 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Sky420High
- Version
- 1.0.0
- Size
- 7 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 17 Oct 2026
- Updated
- 3 days ago
- Workshop ID
- C639A4F2D18B705E
Recent adoption
30 days: +1 −0 ↑3
- ↑ Sky-Master Friends | PS5 Crossplay 1.0.2 1.0.3 3d ago
- ↑ Sky-Master Friends | PS5 Crossplay 1.0.1 1.0.2 3d ago
- ↑ Sky-Master Friends | PS5 Crossplay 1.0.0 1.0.1 3d ago
- + Sky-Master Friends | PS5 Crossplay 1.0.0 3d ago
Often used with
8Version history
1-
v1.0.0 7 KB 17 Oct 2026
Description from the Workshop
Sky Master Event Clearing gives unrestricted Game Masters scenery tools through the native context menu. Aim at scenery and choose a Sky Clearing action. Remove whole objects or separately modeled pieces. Copy an object, then paste or move its static replica at another cursor position. Clear supported scenery within 10, 25 or 100 metres. For whole-map scenery clearing, choose ARM and then CONFIRM within 15 seconds. Undo reverses the last operation from the shared session history. Separate-piece removal requires separate geometry; a solid building model is handled as a whole object. Copies retain orientation and reproduce static geometry and collision, without scripted doors, destruction, inventories or mission logic. Maximum 255 copied pieces and 128 undoable operations. Changes last for the current session and reset on scenario/server restart. Players, vehicles, weapons, terrain height, water, procedural grass and AI navigation are not cleared. Custom scenery outside recognized asset folders may be unsupported. Whole-map clearing can pause large maps. Install on the server and clients. Initial release 1.0.0.