ArmaDB

Save placed GM objects as reusable compositions. Browse them with Ctrl+Tab, preview in 3D, and place them with a full ghost that follows terrain. Private or shared with all GMs.

Players now

4

Servers

9

Rating

-

Subscribers

-

Get it on the Workshop reforger.armaplatform.com/workshop/A8C3AB4FC36A6BCF

Busiest servers running it 9 in total

All servers

Players on servers with it

daily, last 30 days

0 6 12 18 24 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 19
Average players Low to peak in each bucket

Details

Author
domagoj91
Version
1.0.0
Size
46 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
9 Oct 2026
Updated
6 days ago
Workshop ID
A8C3AB4FC36A6BCF

Recent adoption

30 days: +15 −5 ↑3

Version history

1
  1. v1.0.0 46 KB 9 Oct 2026
Description from the Workshop

**Description** **2HGZ Compositor — custom compositions for Game Masters** Build something once and place it again whenever you need it, like a shoot house, a checkpoint, a firebase or a training lane. 2HGZ Compositor lets Game Masters save any group of placed objects as a composition on the server, then browse, preview and place it like vanilla GM content. **Saving** - Select the placed objects (sandbag walls, props, fortifications, crates and so on), right-click and choose **Save as composition (2HGZ)**. - Give it a name and a category, and choose **Private** (only you) or **Shared** (every GM on the server). - Characters, vehicles, AI groups, waypoints and tasks are skipped automatically, and you're told how many were left out. - You can overwrite an existing composition with a new selection, so it's easy to keep layouts up to date. **Browsing** - Open the composition browser with **Ctrl+Tab**, the **Compositions (2HGZ)** toolbar button, or right-click on empty ground. Tab still opens the vanilla content browser. - Search by name, and filter by category or by **All / Mine / Shared**. - See a **3D preview** of each composition: it rotates slowly, you drag to orbit and use the mouse wheel to zoom. A top-down blueprint view shows the exact footprint and placement point. - Each entry lists its contents (for example "24 × Sandbag wall"), size, author, age and the map it was built on. - Objects from mods that aren't loaded are flagged. **Placing** - Click **PLACE** and a ghost of the whole composition follows your cursor, using normal GM placement: rotate, adjust height, keep placing copies. - On uneven ground, each object follows the terrain under it and keeps its height and tilt relative to the ground. Sea-level mode keeps the composition rigid. - Placed objects are normal GM entities, grouped under one composition named after what you saved. Move or delete it as a unit, or enter it to edit single parts. **Private and shared** - Private compositions are visible...