Save placed GM objects as reusable compositions. Browse them with Ctrl+Tab, preview in 3D, and place them with a full ghost that follows terrain. Private or shared with all GMs.
Players now
4
Servers
9
Rating
-
Subscribers
-
Busiest servers running it 9 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- domagoj91
- Version
- 1.0.0
- Size
- 46 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 9 Oct 2026
- Updated
- 6 days ago
- Workshop ID
- A8C3AB4FC36A6BCF
Recent adoption
30 days: +15 −5 ↑3
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Often used with
8Version history
1-
v1.0.0 46 KB 9 Oct 2026
Description from the Workshop
**Description** **2HGZ Compositor — custom compositions for Game Masters** Build something once and place it again whenever you need it, like a shoot house, a checkpoint, a firebase or a training lane. 2HGZ Compositor lets Game Masters save any group of placed objects as a composition on the server, then browse, preview and place it like vanilla GM content. **Saving** - Select the placed objects (sandbag walls, props, fortifications, crates and so on), right-click and choose **Save as composition (2HGZ)**. - Give it a name and a category, and choose **Private** (only you) or **Shared** (every GM on the server). - Characters, vehicles, AI groups, waypoints and tasks are skipped automatically, and you're told how many were left out. - You can overwrite an existing composition with a new selection, so it's easy to keep layouts up to date. **Browsing** - Open the composition browser with **Ctrl+Tab**, the **Compositions (2HGZ)** toolbar button, or right-click on empty ground. Tab still opens the vanilla content browser. - Search by name, and filter by category or by **All / Mine / Shared**. - See a **3D preview** of each composition: it rotates slowly, you drag to orbit and use the mouse wheel to zoom. A top-down blueprint view shows the exact footprint and placement point. - Each entry lists its contents (for example "24 × Sandbag wall"), size, author, age and the map it was built on. - Objects from mods that aren't loaded are flagged. **Placing** - Click **PLACE** and a ghost of the whole composition follows your cursor, using normal GM placement: rotate, adjust height, keep placing copies. - On uneven ground, each object follows the terrain under it and keeps its height and tilt relative to the ground. Sea-level mode keeps the composition rigid. - Placed objects are normal GM entities, grouped under one composition named after what you saved. Move or delete it as a unit, or enter it to edit single parts. **Private and shared** - Private compositions are visible...