ArmaDB
Workshop mod

Pingus Generic WW2 Map Replace

by Pingu565 · all their mods

Goal is to swap all obviously post-ww2 assets in any map loaded - pingu565

Players now

0

Servers

2

Rating

89%

9 votes

Subscribers

-

1,608 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/A5FA17ED19420000

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 10 20 30 40 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 30
Average players Low to peak in each bucket

Details

Author
Pingu565
Version
1.0.15
Size
1.2 MB
Licence
APL
Game version
1.7.0.49
Likes
0 / 0 dislikes
Published
5 Jun 2026
Updated
3 months ago
Workshop ID
A5FA17ED19420000

Recent adoption

30 days: +13 −7 ↑0

Version history

10
  1. v1.0.15 1.2 MB 19 Jun 2026
  2. v1.0.14 1.2 MB 19 Jun 2026
  3. v1.0.13 1.2 MB 19 Jun 2026
  4. v1.0.12 1.2 MB 14 Jun 2026
  5. v1.0.11 1.2 MB 14 Jun 2026
  6. v1.0.10 1.2 MB 14 Jun 2026
Description from the Workshop

Strips modern eyesores from any map to keep it WW2-period — without replacing or breaking a single asset (it only changes how things render) Hides power lines, power poles and wires Hides bus stops #It Swaps Out Assets in Tiles that are cached in the mod file# First Load might take a sec <3 you can pick what swaps for what in config in addon folder I use a generic asset pack because removing all modern stuff leaves map really bland Hides runway / landing lights and buoys Re-skins asphalt roads as dirt roads Removes painted road lane markings along the way Works on any map automatically — no setup, no placed objects, nothing to configure No post-processing / colour filters — the world still looks like itself, just period-correct Lightweight — runs once on load, leaves the actual map data untouched (toggle the mod off and everything's back)