ArmaDB

Server-side player stats & cheat detection: hit/headshot telemetry, distance bands, map analysis, rule-based admin alerts, in-game case-file menu and JSON export for web dashboards. No auto-bans.

Players now

0

Servers

0

Rating

-

Subscribers

-

22 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/829AAE2B1E9B0048

Busiest servers running it 0 in total

No server is running this mod right now.

Players on servers with it

daily, last 30 days

Collecting data. The chart appears after the first samples.

Details

Author
WallBangZ
Version
1.0.2
Size
3.6 MB
Licence
Custom
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
18 Aug 2026
Updated
1 month ago
Workshop ID
829AAE2B1E9B0048

Recent adoption

30 days: +0 −0 ↑0

Version history

3
  1. v1.0.2 3.6 MB 19 Aug 2026
  2. v1.0.1 3.6 MB 19 Aug 2026
  3. v1.0.0 3.6 MB 18 Aug 2026
Description from the Workshop

WKI_RATTRAP Server-authoritative player statistics and cheat-detection toolkit with an in-game admin case file. The trap snaps when the rat reaches for the bait. This is a DETECTION tool, not a punishment tool. It observes, records and alerts - it never kicks or bans anyone automatically. Every indication is a hint for human admin judgement, never a verdict. === WHAT IT DOES === SERVER-MEASURED TELEMETRY (per individual projectile hit, armor path included): - Shots fired and hits per weapon class, accuracy per class - Hit zones on the victim body (head, torso, arms, legs) - helmet hits count as head - Kill / headshot-kill counters, separately vs. players and vs. AI - Engagement distances in 7 bands (0-50m up to 1500m+) - Deaths, teamkills, grenade throws MAP-USAGE ANALYSIS (client-reported, labelled as such everywhere): - Continuous full-screen map sessions (classic "UAV overlay" behaviour) - Cycle detection: repeatedly keeping the map open just under the alert threshold gets flagged itself RULE ENGINE - 10 configurable rules with sample-size floors and alert hysteresis: - Headshot share of hits vs. players (default >40% at 30+ hits) - Headshot-kill share vs. players and vs. AI (default >80% at 5+ kills: 5/5 flags, 4/5 does not) - Accuracy per precision weapon class vs. players (>50% at 30+ shots) and vs. AI (>70% at 50+) - Headshot share of hits vs. AI (>60% at 50+ hits) - Single-body-zone concentration (>80% of all hits in one zone) - Map session (60s) and map cycle detection (5 sessions with short gaps) - Re-alert hysteresis: 5 minutes or +10 percentage points Every threshold is a JSON value in the server profile - tune without touching code. === THE ADMIN CASE FILE (F4) === A personnel-file styled menu, only for authorized admins: - Player list with kills, hit%, HS% and indication count (kills and HS share combined across players AND bots - aimbots work on bots too); flagged players are red and sorted on top; live 2s refresh - Click a player: hit-zone sil...