Server-side player stats & cheat detection: hit/headshot telemetry, distance bands, map analysis, rule-based admin alerts, in-game case-file menu and JSON export for web dashboards. No auto-bans.
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Rating
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Subscribers
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22 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- WallBangZ
- Version
- 1.0.2
- Size
- 3.6 MB
- Licence
- Custom
- Game version
- 1.8.0.10
- Likes
- 0 / 0 dislikes
- Published
- 18 Aug 2026
- Updated
- 1 month ago
- Workshop ID
- 829AAE2B1E9B0048
Recent adoption
30 days: +0 −0 ↑0
- − DAYZ Ashes Of Everon 1.0.2 1mo ago
- + DAYZ Ashes Of Everon 1.0.2 1mo ago
Version history
3-
v1.0.2 3.6 MB 19 Aug 2026
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v1.0.1 3.6 MB 19 Aug 2026
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v1.0.0 3.6 MB 18 Aug 2026
Description from the Workshop
WKI_RATTRAP Server-authoritative player statistics and cheat-detection toolkit with an in-game admin case file. The trap snaps when the rat reaches for the bait. This is a DETECTION tool, not a punishment tool. It observes, records and alerts - it never kicks or bans anyone automatically. Every indication is a hint for human admin judgement, never a verdict. === WHAT IT DOES === SERVER-MEASURED TELEMETRY (per individual projectile hit, armor path included): - Shots fired and hits per weapon class, accuracy per class - Hit zones on the victim body (head, torso, arms, legs) - helmet hits count as head - Kill / headshot-kill counters, separately vs. players and vs. AI - Engagement distances in 7 bands (0-50m up to 1500m+) - Deaths, teamkills, grenade throws MAP-USAGE ANALYSIS (client-reported, labelled as such everywhere): - Continuous full-screen map sessions (classic "UAV overlay" behaviour) - Cycle detection: repeatedly keeping the map open just under the alert threshold gets flagged itself RULE ENGINE - 10 configurable rules with sample-size floors and alert hysteresis: - Headshot share of hits vs. players (default >40% at 30+ hits) - Headshot-kill share vs. players and vs. AI (default >80% at 5+ kills: 5/5 flags, 4/5 does not) - Accuracy per precision weapon class vs. players (>50% at 30+ shots) and vs. AI (>70% at 50+) - Headshot share of hits vs. AI (>60% at 50+ hits) - Single-body-zone concentration (>80% of all hits in one zone) - Map session (60s) and map cycle detection (5 sessions with short gaps) - Re-alert hysteresis: 5 minutes or +10 percentage points Every threshold is a JSON value in the server profile - tune without touching code. === THE ADMIN CASE FILE (F4) === A personnel-file styled menu, only for authorized admins: - Player list with kills, hit%, HS% and indication count (kills and HS share combined across players AND bots - aimbots work on bots too); flagged players are red and sorted on top; live 2s refresh - Click a player: hit-zone sil...