ArmaDB

Player-placed map markers gradually fade by lowering opacity if left untouched. Moving a marker restores full visibility.

Players now

3

Servers

2

Rating

-

Subscribers

-

36 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/7E4A91C3B8D2560F

Busiest servers running it 2 in total

All servers

Players on servers with it

daily, last 30 days

0 10 20 30 40 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 31
Average players Low to peak in each bucket

Details

Author
Splinter_rat
Version
1.0.2
Size
13.6 MB
Licence
APL
Game version
1.8.0.10
Likes
0 / 0 dislikes
Published
1 Sep 2026
Updated
1 month ago
Workshop ID
7E4A91C3B8D2560F

Recent adoption

30 days: +1 −0 ↑0

Version history

3
  1. v1.0.2 13.6 MB 1 Sep 2026

    Only player-owned custom and military markers are affected (server/briefing markers and map drawings/zones are ignored)

  2. v1.0.1 5 KB 1 Sep 2026
  3. v1.0.0 5 KB 1 Sep 2026
Description from the Workshop

Marker Fade makes unused map markers look older over time by lowering their opacity (alpha). The original color stays the same — only transparency changes. How it works: - After 1 minute idle, a marker starts fading - Over the next 4 minutes it reaches minimum opacity (default 0.45) - Moving or updating a marker resets the fade - Affects player-owned custom and military markers - Server/briefing markers, map drawings and lobby zone overlays are ignored FAD_FadeGameModeComponent: - Enable / disable - Idle time before fade starts - Fade duration to max transparency - Minimum alpha at max fade Works with these defaults if the component is not added to the GameMode. Useful for distinguishing fresh intel from outdated markers.