A required part of Zedline. It carries the Zedline files adapted from share-alike mods and does nothing on its own. Subscribe to Zedline instead.
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Rating
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Subscribers
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31 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- xhj.
- Version
- 0.1.2
- Size
- 39 KB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 15 Sep 2026
- Updated
- 3 weeks ago
- Workshop ID
- 76D5C203D9E76E75
Recent adoption
30 days: +3 −3 ↑3
- − levpidor 0.1.2 21h ago
- + levpidor 0.1.2 1d ago
- − Red Dawn Everon PVE US West 0.1.2 3w ago
- ↑ Red Dawn Everon PVE US West 0.1.1 0.1.2 3w ago
- ↑ Zedline 0.1.1 0.1.2 3w ago
- + Red Dawn Everon PVE US West 0.1.1 3w ago
- ↑ Zedline 0.1.0 0.1.1 4w ago
- − Kybliczech_Reforger_SRV 0.1.0 4w ago
- + Zedline 0.1.0 4w ago
- + Kybliczech_Reforger_SRV 0.1.0 1mo ago
Requires
4Required by
2Often used with
8Version history
3-
v0.1.2 39 KB 20 Sep 2026
INVENTORY SIZES Every food and drink item now has a set size in the new grid inventory, instead of being guessed from its measured volume. Bottles, cans and flasks stand upright at 1x2: the water bottle, the five juices, beer, vodka and both canteens. MRE and bread 2x1. Pumpkin and cabbage 2x2. Every other food 1x1. EATING ANIMATIONS Fixed: the water bottle, the five juices, beer, vodka, both canteens, army crackers, cheese chips and the loaf floated beside the hand while being drunk or eaten. Each of those items now points at an animation matched to its own model, so it sits properly in the fist. Juices play the bottle drinking animation, with the cap unscrewed, instead of the soda can one. The beer and vodka bottles and both canteens are noticeably taller than the model the original animation was made for; their necks no longer pass through the face when tipped.
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v0.1.1 50 KB 17 Sep 2026
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v0.1.0 36 KB 15 Sep 2026
Description from the Workshop
ZEDLINE ADAPTED ASSETS A required part of Zedline. This mod does nothing on its own and is not meant to be used without Zedline. Subscribe to Zedline, or join a server running it: Zedline lists this mod as a dependency and it downloads automatically. WHY IT EXISTS A few Zedline files adapt content that its authors released under the Arma Public License Share Alike (APL-SA). Share-alike terms follow the adaptation, so those files ship here, in their own mod under APL-SA, and Zedline depends on it. WHAT IS INSIDE AND WHAT WAS CHANGED - 38 food and drink variants of FM Metabolism2 items. Each one is a child of the original FM item and changes one thing: its hand animation now points at Zedline's eating and drinking animations, so the item plays one when it is consumed. Each also carries a small Zedline component giving the length of that animation. FM's models, textures, sounds, nutrition values and scripts are not changed and still load from FM Metabolism2. - Three Assets byHeine building prefabs (Fabrica_Full, BigOldWarehouse1 and Outpost1), overridden at their original IDs. The overrides place loot containers and furniture inside (crates, safes, cabinets, racks, lights and more) and stop those buildings being removed at zero health. Heine's models are not changed and still load from Assets byHeine. - A modified version of the Warborn Radio's behaviour (RADIO_FORALLVEHICLEVANILLA). A small script stops its vehicle and portable radios being switched on, and hides their controls unless one is already playing. Its song plays on the effects channel, far louder than the base game's radios, and the music volume slider does not quiet it. None of the radio mod's files are copied or changed. Nothing else from these mods is copied. They stay required dependencies and load unmodified. The eating animations and scripts these variants use are part of Zedline, not of this mod. Full credits are in CREDITS.txt inside the mod. LICENCE Zedline Adapted Assets is released under the...