PUBLIC BETA - Freedom Fighters add-on: supplied mortars, one-man AI crews, an Artillery Panel and radio fire missions. Please send feedback: https://github.com/FatihHekim0glu/FF-Series-Feedback
Players now
1
Servers
3
Rating
-
Subscribers
-
8 downloads
Busiest servers running it 3 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- The Boi With No DLC
- Version
- 2.4.0
- Size
- 1.4 MB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 7 Oct 2026
- Updated
- 4 days ago
- Workshop ID
- 6B02190FCAA4B6A6
Recent adoption
30 days: +2 −0 ↑0
- + Nitrado.net Gameserver 2.4.0 21h ago
- + Vanguards 2.4.0 3d ago
Requires
3Often used with
8Version history
10-
v2.4.0 1.4 MB 12 Oct 2026
2.4.0 - Public beta: a bridge for the upcoming FF War Economy add-on (crew slots per War Economy tier, never removing running crews; a prep barrage for its assaults); nothing changes without it. Please send bugs and ideas: https://github.com/FatihHekim0glu/FF-Series-Feedback 2.3.3 - Public beta: FF Mortar is now Public on the Workshop. Build menu texts describe the one-man crew and the Artillery Panel. Please send bugs and ideas: https://github.com/FatihHekim0glu/FF-Series-Feedback 2.3.2 - Crew caps: up to 10 crewed mortars per base and 30 per server, both configurable; a mortar over a cap gets its crew when a place frees up, and the Artillery Panel shows why it waits. 2.3.1 - Artillery Panel: wider Cancel buttons in the fire queue. New Workshop screenshots and preview. 2.3.0 - No cooldowns: a free mortar takes your order, busy ones queue it (first come, first served; cancel your own on the panel). Battery fire lands within about 5 m of the target. Base supplies above the reserve buy the rounds the crates lack. 2.2.4 - Preview image wording corrected. The mod is unchanged. 2.2.3 - New Workshop page: description, screenshots, tags. The mod is unchanged. 2.2.2 - Workshop page text. The mod is unchanged. 2.2.1 - Save fix: after a crash, crates and base supplies roll back together. 2.2.0 - Fire missions no longer fail because the crew cannot fire: far from players the server fires the rounds itself. About 3x tighter HE and smoke. One-man crews that stay at the gun. The caller always gets the result. 2.1.1 - Loads together with FF Supply Lines and MCW Arsenal on large mod lists. 2.1.0 - Artillery Panel (Overview, Resupply, Fire mission, Log), toasts, and a min supply reserve so mortars cannot drain a base. 2.0.0 - ETA that counts the crew turning the mortar; line-of-fire check at build and before firing. Before 2.0 - Every FF mortar gets a supply crate with HE, smoke and flare rounds, refilled from the nearest friendly base; crewed mortars whose AI crew fires real shells from the crate; the Artillery Hub; radio and map fire-mission call-in; battery fire from every crewed mortar in range.
-
v2.3.3 1.4 MB 12 Oct 2026
-
v2.3.2 1.4 MB 11 Oct 2026
-
v2.3.1 1.4 MB 10 Oct 2026
-
v2.3.0 1.4 MB 10 Oct 2026
-
v2.2.4 1.4 MB 10 Oct 2026
Description from the Workshop
PUBLIC BETA - please send feedback, bugs and ideas: https://github.com/FatihHekim0glu/FF-Series-Feedback FF Mortar gives Freedom Fighters a working artillery arm. Mortars refill their own crates from base supplies, one-man AI crews stay at their guns, and anyone with a radio can bring one mortar or a whole battery down on a map point. Part of the FF series with FF Supply Lines (virtual supply convoys): https://reforger.armaplatform.com/workshop/B3C39FD859FC73D1 WHAT YOU GET - Supplied mortars: an 8-round crate (HE, smoke, flare) that refills from the nearest base. - Artillery Hub: a buildable tent whose radio opens the Artillery Panel. - Crewed mortars: a one-man AI crew that stays at the gun. - No cooldowns: a free mortar takes your order, busy ones queue it. - Battery fire that lands within metres of the target. - Fire missions that fire even far from any player. QUICK START 1. Build an Artillery Hub at a base or FOB (300 supplies), then a "Mortar (crewed)" at the same base (300 supplies + 520 money). 2. At the Hub's radio: F > Open Artillery Panel > Resupply: set the round mix and reserve, Apply. 3. Fire mission > HE, x3 > Pick target on map > right-click the target > "Fire: HE x3 (Artillery Hub)". RESUPPLY - Every 30 s a crate buys up to 2 rounds from the nearest base or FOB of your side: HE 15, smoke 5, flare 3 supplies. - Mortars and crew replacements never take a base below its reserve (at least 50, 100 by default). THE ARTILLERY PANEL - Overview: base supplies, your money, every mortar of the base, its crate and crew. - Resupply: round mix, min supply reserve (50 to 1000), auto-refill, cost of a full crate. - Fire mission: Single or Battery, type, x1 / x3 / x5, the Hub's queue (cancel your own orders), the last 5 missions. - Log: the Hub's last 20 events, with player names. CREWS AND VIRTUAL FIRE - The crewman stays at his gun between missions; a dead one is replaced after 3 minutes for base supplies. - When no player is near or the crew is asleep, go...