ArmaDB

PUBLIC BETA - Freedom Fighters add-on: supplied mortars, one-man AI crews, an Artillery Panel and radio fire missions. Please send feedback: https://github.com/FatihHekim0glu/FF-Series-Feedback

Players now

1

Servers

3

Rating

-

Subscribers

-

8 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6B02190FCAA4B6A6

Busiest servers running it 3 in total

All servers

Players on servers with it

daily, last 30 days

0 2 3 5 6 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 4
Average players Low to peak in each bucket

Details

Author
The Boi With No DLC
Version
2.4.0
Size
1.4 MB
Licence
APL-ND
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
7 Oct 2026
Updated
4 days ago
Workshop ID
6B02190FCAA4B6A6

Recent adoption

30 days: +2 −0 ↑0

Version history

10
  1. v2.4.0 1.4 MB 12 Oct 2026

    2.4.0 - Public beta: a bridge for the upcoming FF War Economy add-on (crew slots per War Economy tier, never removing running crews; a prep barrage for its assaults); nothing changes without it. Please send bugs and ideas: https://github.com/FatihHekim0glu/FF-Series-Feedback 2.3.3 - Public beta: FF Mortar is now Public on the Workshop. Build menu texts describe the one-man crew and the Artillery Panel. Please send bugs and ideas: https://github.com/FatihHekim0glu/FF-Series-Feedback 2.3.2 - Crew caps: up to 10 crewed mortars per base and 30 per server, both configurable; a mortar over a cap gets its crew when a place frees up, and the Artillery Panel shows why it waits. 2.3.1 - Artillery Panel: wider Cancel buttons in the fire queue. New Workshop screenshots and preview. 2.3.0 - No cooldowns: a free mortar takes your order, busy ones queue it (first come, first served; cancel your own on the panel). Battery fire lands within about 5 m of the target. Base supplies above the reserve buy the rounds the crates lack. 2.2.4 - Preview image wording corrected. The mod is unchanged. 2.2.3 - New Workshop page: description, screenshots, tags. The mod is unchanged. 2.2.2 - Workshop page text. The mod is unchanged. 2.2.1 - Save fix: after a crash, crates and base supplies roll back together. 2.2.0 - Fire missions no longer fail because the crew cannot fire: far from players the server fires the rounds itself. About 3x tighter HE and smoke. One-man crews that stay at the gun. The caller always gets the result. 2.1.1 - Loads together with FF Supply Lines and MCW Arsenal on large mod lists. 2.1.0 - Artillery Panel (Overview, Resupply, Fire mission, Log), toasts, and a min supply reserve so mortars cannot drain a base. 2.0.0 - ETA that counts the crew turning the mortar; line-of-fire check at build and before firing. Before 2.0 - Every FF mortar gets a supply crate with HE, smoke and flare rounds, refilled from the nearest friendly base; crewed mortars whose AI crew fires real shells from the crate; the Artillery Hub; radio and map fire-mission call-in; battery fire from every crewed mortar in range.

  2. v2.3.3 1.4 MB 12 Oct 2026
  3. v2.3.2 1.4 MB 11 Oct 2026
  4. v2.3.1 1.4 MB 10 Oct 2026
  5. v2.3.0 1.4 MB 10 Oct 2026
  6. v2.2.4 1.4 MB 10 Oct 2026
Description from the Workshop

PUBLIC BETA - please send feedback, bugs and ideas: https://github.com/FatihHekim0glu/FF-Series-Feedback FF Mortar gives Freedom Fighters a working artillery arm. Mortars refill their own crates from base supplies, one-man AI crews stay at their guns, and anyone with a radio can bring one mortar or a whole battery down on a map point. Part of the FF series with FF Supply Lines (virtual supply convoys): https://reforger.armaplatform.com/workshop/B3C39FD859FC73D1 WHAT YOU GET - Supplied mortars: an 8-round crate (HE, smoke, flare) that refills from the nearest base. - Artillery Hub: a buildable tent whose radio opens the Artillery Panel. - Crewed mortars: a one-man AI crew that stays at the gun. - No cooldowns: a free mortar takes your order, busy ones queue it. - Battery fire that lands within metres of the target. - Fire missions that fire even far from any player. QUICK START 1. Build an Artillery Hub at a base or FOB (300 supplies), then a "Mortar (crewed)" at the same base (300 supplies + 520 money). 2. At the Hub's radio: F > Open Artillery Panel > Resupply: set the round mix and reserve, Apply. 3. Fire mission > HE, x3 > Pick target on map > right-click the target > "Fire: HE x3 (Artillery Hub)". RESUPPLY - Every 30 s a crate buys up to 2 rounds from the nearest base or FOB of your side: HE 15, smoke 5, flare 3 supplies. - Mortars and crew replacements never take a base below its reserve (at least 50, 100 by default). THE ARTILLERY PANEL - Overview: base supplies, your money, every mortar of the base, its crate and crew. - Resupply: round mix, min supply reserve (50 to 1000), auto-refill, cost of a full crate. - Fire mission: Single or Battery, type, x1 / x3 / x5, the Hub's queue (cancel your own orders), the last 5 missions. - Log: the Hub's last 20 events, with player names. CREWS AND VIRTUAL FIRE - The crewman stays at his gun between missions; a dead one is replaced after 3 minutes for base supplies. - When no player is near or the crew is asleep, go...