ArmaDB

A high-security fence set, anti-climb mesh on rusty posts, with razor coil held on Y-arms along the top. Perfect for PVE

Players now

7

Servers

9

Rating

-

Subscribers

-

1 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6AB0C0CC87D6EAB1

Busiest servers running it 9 in total

All servers

Players on servers with it

daily, last 30 days

0 4 8 12 16 1 Oct 8 Oct 15 Oct 22 Oct peak 13
Average players Low to peak in each bucket

Details

Author
OGR_jroo19
Version
1.0.0
Size
19.9 MB
Licence
Custom
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
24 Oct 2026
Updated
14 hours ago
Workshop ID
6AB0C0CC87D6EAB1

Recent adoption

30 days: +4 −1 ↑0

Version history

1
  1. v1.0.0 19.9 MB 24 Oct 2026
Description from the Workshop

Prefabs - Fences: 6 m, plus 5° and 10° slope versions; 3 m (flat only); corner. The 6 m and 3 m also come as _Link versions so they chain in the wall generator (WG_SF_SecurityFence). - Personnel door: a hinged door with a keypad on the post beside it. It closes itself after 15 s. - Vehicle gate: a 9 m sliding gate. It slides slowly, with a looping metal scrape sound. It has rusty yellow keypad pedestals 3 m out on both sides, anti-ram bollards, and a top bar at fence height carrying razor coil. It closes itself after 30 s. - Large vehicle gate: open top for tall trucks. It sits 1 m in front of the fence line, with short fence panels back to the fence so the razor coil stays continuous. - Razor coil hurts players and makes them bleed, using the vanilla barbed-wire effect. Keypad access - Each gate has its own code, needed both to go in and to come out. Pressing a keypad zooms in to a digital keypad screen with a red light for a wrong code and a green light for a right one. The enter key shows the enter symbol. - A correct code opens the gate straight away and unlocks it for 2 minutes. It locks again once the gate has opened and closed. - Codes change every 10 minutes unless a GM sets a fixed one. - 3 wrong tries set off a flashing beacon and a siren. - Every gate puts up its own CHECKPOINT ## sign, plus an "exit your vehicle" notice for drivers. - GM controls (confirmed working): right-click a gate to show or set its code, unlock and open it, or turn the keypad on or off. - Hook for your game mode: SF_GateAccessComponent.FindByCheckpoint(n).ServerRevealCodeTo(playerId) sends the code to that one player only. You'll call this from your kill-count zones. For any bugs contact jroo19 over in discord.gg/oldguardarma