Slot-based squads with color-coded fireteams, chain of command and auto-tuned locked radios.
Players now
42
Servers
3
Rating
-
Subscribers
-
2 downloads
Busiest servers running it 3 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Rico5678
- Version
- 0.3.0
- Size
- 52 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 20 Oct 2026
- Updated
- 17 hours ago
- Workshop ID
- 6AA75DF155ECE83C
Recent adoption
30 days: +4 −1 ↑2
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Often used with
8Version history
3-
v0.3.0 52 KB 20 Oct 2026
-
v0.1.1 49 KB 20 Oct 2026
-
v0.1.0 47 KB 20 Oct 2026
Description from the Workshop
Rico's Squad Interface replaces the vanilla squad system with a structured, slot-based squad setup: color-coded fireteams, NATO-style callsigns, a clear chain of command and radios that tune themselves. Early test release (v0.1.0). Core features are working; some multiplayer situations are still being tested. Please report issues. SQUAD SCREEN Tactical squad roster replaces the vanilla squad menu and the deploy screen's squad list Pick the exact slot you want; fireteams are Alpha (red), Bravo (blue), Charlie (cyan) NATO-style callsigns: HQ, I-1 (Assault), R-1 (Recon), A-1 (Anti-Tank), K-1 (Weapons), G-1 (Fire Support), L-1 (Logistics), U-1 (Unmanned Systems), T-1 (Mechanized) Squad types are available in every game mode with squads; slots don't force a loadout CHAIN OF COMMAND The squad leader is whoever sits in the Squad Leader slot SL orders menu: make SL, make fireteam leader, move between fireteams, kick Lock a squad once it's at least 50% full; accept or deny join requests If the SL leaves, the longest-serving fireteam leader takes over Squad members can vote to kick their SL (65%, needs 2+ voters) An SL who is inactive for 10 minutes loses the SL role On-screen banners when the SL or a fireteam leader leaves or changes RADIOS Auto-assigned on spawn and when picking up a radio, locked: Squad leader: platoon net + squad net Squad members: squad net + fireteam net Commander: platoon net (locked) + one free channel Each squad gets its own frequencies (38-52 MHz, 0.2 MHz steps) COMPATIBILITY Standalone, no dependencies Not compatible with other mods that replace the squad menu, squad slots or radio auto-tune