⚠ WORK IN PROGRESS – ACTIVE DEVELOPMENT BCM AI is a framework for realistic tactical artificial intelligence, enhanced combat behaviour and AI-controlled battlefield support.
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daily, last 30 days
Details
- Author
- Tactical Bootneck
- Version
- 0.0.2
- Size
- 56 KB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 20 Oct 2026
- Updated
- 19 hours ago
- Workshop ID
- 6AA72C7AE46E30C4
Recent adoption
30 days: +1 −1 ↑1
- − Bootneck Company Milsim | Operations | bootneckinc.com/discord 0.0.2 18h ago
- ↑ Bootneck Company Milsim | Operations | bootneckinc.com/discord 0.0.1 0.0.2 18h ago
- + Bootneck Company Milsim | Operations | bootneckinc.com/discord 0.0.1 22h ago
Requires
1Version history
2-
v0.0.2 56 KB 20 Oct 2026
Fixed some issues
-
v0.0.1 46 KB 20 Oct 2026
Description from the Workshop
BCM AI Bootneck Company Milsim & Modding | Arma Reforger Realism. Intelligence. Tactical Superiority. ⚠ WORK IN PROGRESS – ACTIVE DEVELOPMENT OVERVIEW BCM AI is an artificial intelligence framework for Arma Reforger, developed to make friendly and enemy forces more realistic, responsive and tactically capable. Our goal is not to give AI unrealistic accuracy or instant reactions. We want believable soldiers and squads that use cover, communicate threats, coordinate manoeuvres and adapt to changing situations. BCM AI is being developed for the wider standalone BCM mod ecosystem and future BCM game modes, with dedicated-server performance and configurability in mind. AI SYSTEMS & FUNCTIONALITY Development goals include: Tactical Combat: Threat assessment, use of cover, flanking, suppression and repositioning under fire. Squad Coordination: Coordinated movement, fire support and reactions to contact. Offensive & Defensive AI: Defending objectives, conducting assaults, counterattacking and responding to changing battlefield conditions. Dynamic Reinforcements: AI forces reacting to threats and reinforcing contested areas. AI Command & Control: Coordinating friendly and opposing units through mission objectives and tactical orders. AI Pilots: Helicopter and aircraft support for transport, insertion and extraction. Callable Support: Planned AI-controlled close air support (CAS), transport and other battlefield assistance. PvE Game Modes: Support for BCM-developed scenarios with AI-controlled opposition that can attack, defend and capture objectives. Customisation: Adjustable AI behaviour, difficulty and support options for different missions. Multiplayer: Built with dedicated servers, synchronisation and cooperative operations in mind. These are development objectives, not a list of features already implemented. Features will be introduced and tested progressively; availability may vary by release. OUR APPROACH AI should provide a tactical challenge through behaviour rather...