ArmaDB
Workshop mod

Frontline PVE - OUTBREAK

by trippi7 · all their mods

Frontline PVE - OUTBREAK adds a new zombie threat to Frontline PVE without replacing or interfering with the standard USSR forces. Join me on Discord! https://discord.gg/Cpp5jXJJa9

Players now

0

Servers

7

Rating

100%

1 votes

Subscribers

-

18 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6AA6D51E4EDC675F

Busiest servers running it 7 in total

All servers

Players on servers with it

daily, last 30 days

0 0 1 1 1 24 Sep 1 Oct 8 Oct 15 Oct peak 1
Average players Low to peak in each bucket

Details

Author
trippi7
Version
1.0.0
Size
11 KB
Licence
APL
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
19 Oct 2026
Updated
1 day ago
Workshop ID
6AA6D51E4EDC675F

Recent adoption

30 days: +1 −0 ↑1

Version history

1
  1. v1.0.0 11 KB 19 Oct 2026
Description from the Workshop

Zombie waves operate through a completely independent spawning system. Their timers, active group limits and cleanup rules are kept separate from the normal Frontline AI director, ensuring that zombie spawns never consume USSR group slots or prevent regular enemy reinforcements. FEATURES Independent zombie spawning alongside standard USSR forces Separate timers, group limits and cleanup system Regular infected from Bacon Zombies Configurable chance of Special Zombies groups Zombies pursue players fighting along the active frontline Dynamic target reassignment to the nearest valid frontline player Zombie spawn timers pause when no players are fighting in valid frontline sectors Automatic cleanup of defeated, empty or expired zombie groups Configurable minimum and maximum spawn distances Dedicated Frontline PVE - OUTBREAK tab in the Game Master menu Persistent server configuration through JSON Customizable regular and special zombie prefab pools GAMEPLAY Zombie waves are deployed only when at least one living player is operating inside a valid Frontline combat sector. The infected do not replace the USSR and do not participate in the USSR strategic sector logic. Instead, they act as an additional roaming threat focused on players along the frontline. Zombie groups periodically update their objective and pursue the nearest eligible player. Depending on the faction relationships provided by the zombie addons, they may also engage other hostile forces encountered along the way. Zombies do not apply territorial influence and cannot capture or recapture sectors. GAME MASTER SETTINGS The dedicated OUTBREAK tab allows Game Masters to change the following settings during the scenario: Enable or disable OUTBREAK Initial zombie wave delay Zombie wave interval Groups spawned per wave Maximum active zombie groups Minimum spawn distance Maximum spawn distance Maximum zombie group lifetime Special zombie group chance Debug logging Disabling OUTBREAK removes all zombie groups curren...