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Rating
-
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Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- Betcon
- Version
- 1.0.1
- Size
- 15 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 15 Oct 2026
- Updated
- 21 hours ago
- Workshop ID
- 6A9EC135A3664A5F
Recent adoption
30 days: +1 −1 ↑3
- − [JP]あらたなべとこんさーばー - PvE / New [https://discord.gg/dFetrhSFg] 1.0.4 3h ago
- ↑ [JP]あらたなべとこんさーばー - PvE / New [https://discord.gg/dFetrhSFg] 1.0.3 1.0.4 4h ago
- ↑ [JP]あらたなべとこんさーばー - PvE / New [https://discord.gg/dFetrhSFg] 1.0.2 1.0.3 5h ago
- ↑ [JP]あらたなべとこんさーばー - PvE / New [https://discord.gg/dFetrhSFg] 1.0.0 1.0.2 8h ago
- + [JP]あらたなべとこんさーばー - PvE / New [https://discord.gg/dFetrhSFg] 1.0.0 22h ago
Requires
4Version history
2-
v1.0.1 15 KB 15 Oct 2026
-
v1.0.0 14 KB 15 Oct 2026
Description from the Workshop
ORCA_STO_PilotRescue English Adds friendly pilot rescue events to the current objective bases in STO Linear Conflict PvE. Each objective base has a one-time 50% chance to spawn exactly two captive vanilla US pilots. Approach each pilot and use the “Rescue Pilot” interaction to release them. Features: • Rescue events occur only at current STO objective bases. • Captive pilots remain stationary and are protected from damage. • Each rescued pilot is removed 120 seconds after their individual release. • Rescuing both pilots displays “MISSION SUCCEEDED”. • Losing a captive or leaving the objective unfinished displays “MISSION FAILED”. • Remaining pilots are cleaned up when the objective changes. • Spawn decisions and entity deletion are handled by the server. Required dependencies: • STO Conflict PvE Dev — 69E72A9FFBD6DDF7 • STO Linear Conflict PvE Dev — 69E901B4E5C427F8 Uses vanilla US pilots. ACE Captives is not required. Development version: multiplayer and dedicated-server gameplay verification is still pending. 日本語 STO Linear Conflict PvEの現在の攻略目標拠点に、味方パイロットの救出イベントを追加します。 目標拠点ごとに一度だけ50%の抽選を行い、当選すると捕虜状態のバニラUSパイロットが必ず2名出現します。各パイロットに近づき、「捕虜を解放」インタラクトで救出してください。 主な機能: ・現在のSTO攻略目標拠点だけで救出イベントが発生 ・捕虜中は移動を停止し、ダメージから保護 ・解放された個体ごとに120秒後に削除 ・2名とも解放すると「MISSION SUCCEEDED」を表示 ・未解放の捕虜の喪失、または救出未完了での目標終了時に「MISSION FAILED」を表示 ・目標変更時に残っているパイロットを削除し、AIの蓄積を防止 ・出現判定とEntity削除はサーバー側で処理 必須依存: ・STO Conflict PvE Dev — 69E72A9FFBD6DDF7 ・STO Linear Conflict PvE Dev — 69E901B4E5C427F8 バニラUSパイロットを使用します。ACE Captivesは不要です。 開発版:マルチプレイおよびDedicated Serverでの実機動作確認は未完了です。