Server-side AI cap and JSON settings for IPC Autonomous Capture AI: max AI, per-type spawn/limit switches, helicopters, faction deployment, ranges and autosave fixes.
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Details
- Author
- EyManuel08
- Version
- 1.1.1
- Size
- 9 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 14 Oct 2026
- Updated
- 1 day ago
- Workshop ID
- 6A9CFA6964F17883
Recent adoption
30 days: +1 −1 ↑1
- − [EU]SurviveZimni A.I. Missions Zombies (TEST WIP) 1.1.1 1d ago
- ↑ [EU]SurviveZimni A.I. Missions Zombies (TEST WIP) 1.0.0 1.1.1 1d ago
- + [EU]SurviveZimni A.I. Missions Zombies (TEST WIP) 1.0.0 1d ago
Version history
3-
v1.1.1 9 KB 14 Oct 2026
1.1.1 - Helicopter hub crews are no longer blocked by the AI limit by default (fixes empty helicopters with running engines). - New per-type JSON switches: limitInfantry/Motorized/Mortar/QRF/Hunter/Station/Heli/Other (counts toward maxAI or not). - New per-type JSON switches: spawnInfantry/Motorized/Mortar/QRF/Hunter/Station/Heli/Other (disable a spawn type completely). - Missing keys are added to IPC_AILimit.json automatically on server start.
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v1.1.0 8 KB 14 Oct 2026
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v1.0.0 4 KB 14 Oct 2026
Description from the Workshop
IPC AI Limit — server-side tuning for IPC Autonomous Capture AI (dev 3.0.3+) Caps the global AI count and exposes IPC settings via a JSON file in the server profile folder. No mission edits needed. FEATURES - Global AI cap: blocks new IPC spawns once maxAI is reached. Existing AI is never deleted; the cap may be exceeded by at most one group. - Per spawn type: choose whether it counts toward the cap (limit*) and whether it spawns at all (spawn*) Types: Infantry, Motorized, Mortar, QRF, Hunter, Station, Heli, Other - Helicopters per faction on/off - Turn off AI deployment per faction (US / USSR / FIA) - Station group limit, Autonomous Capture group limits and thresholds - Player threshold, despawn range, spawn protection range - Disable mortar or QRF slots - Unified IPC log level - Fix: IPC patrol/vehicle spawn point serializer NULL errors during autosave (m_bSpawned) - Fix: silent skip for helicopter hubs without a faction ("empty faction key" spam) SETUP The file $profile/IPC_AILimit.json is created on first start; missing keys are added automatically. { "maxAI": 80, "heliUS": false, "heliUSSR": false, "heliFIA": false, "stationMaxGroups": -1, "deployUS": true, "deployUSSR": true, "deployFIA": true, "maxACGroups": -1, "acGroupThreshold": -1, "maxACVehGroups": -1, "acVehThreshold": -1, "playerThreshold": -1, "despawnRange": -1, "spawnProtectRange": -1, "mortarOff": false, "qrfOff": false, "logMode": -1, "limitInfantry": true, "limitMotorized": true, "limitMortar": true, "limitQRF": true, "limitHunter": true, "limitStation": true, "limitHeli": false, "limitOther": true, "spawnInfantry": true, "spawnMotorized": true, "spawnMortar": true, "spawnQRF": true, "spawnHunter": true, "spawnStation": true, "spawnHeli": true, "spawnOther": true } -1 = keep IPC default. Missing file = maxAI 300, everything else IPC default. Tip: disable helicopters with heliUS/USSR/FIA rather than spawnHeli. Load order: after IPC Autonomous Capture AI - dev. No...