Co-op PvE Conflict on Fallujah. Fight through the city as IDF forces, seizing districts one radio relay at a time — capture nearby ground first, then extend your antenna range to reach further points.
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15 downloads
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daily, last 30 days
Details
- Author
- TVZabariYarin
- Version
- 1.0.1
- Size
- 2.7 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 21 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A6B4B69A1822342
Recent adoption
30 days: +1 −1 ↑0
Requires
19Often used with
8Version history
2-
v1.0.1 2.7 MB 25 Sep 2026
-
v1.0.0 21 KB 21 Sep 2026
Description from the Workshop
A cooperative PvE Conflict scenario set in the city of Fallujah. Deploy as Israel Defense Forces and fight AI-controlled OPFOR across 51 capture points spread through the city's districts — Jolan, Golan, Askari, Nazzal, Shuhada, the Government Center, Grand Mosque area, Train Station, Industrial District, Cemetery District, and Blackwater Bridge. Capture points aren't all open at once — you can only seize a point once it's within your faction's radio coverage. Coverage radiates from your Main Base and extends outward as you capture points along the way, so progress has to move district by district rather than jumping straight to the far side of the city. Features: 51 capture points across the city, each with QRF reinforcements (helicopter, infantry, and vehicle response) on capture attempts Radio-relay antenna mechanic gating capture order, same as vanilla Conflict's communication-station system Full IDF faction: group role presets (Commander, Assault, Medic, Engineer, Recon, AntiTank, Machine Gun, Mortar, Mechanized, Transport, Heli Transport), Israeli character loadouts, and IDF vehicles Supply-based respawn and base-building economy