ArmaDB

Teamspeak integration for Arma Reforger: positional direct speech, and radios that garble with distance and terrain instead of cutting out cleanly. Developed by the IPS-Keystone Reforger Milsim Unit.

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0

Servers

4

Rating

100%

4 votes

Subscribers

-

174 downloads

Get it on the Workshop reforger.armaplatform.com/workshop/6A5C69DDFCAAC5B3

Busiest servers running it 4 in total

All servers

Players on servers with it

daily, last 30 days

0 5 10 15 20 17 Sep 24 Sep 1 Oct 8 Oct 15 Oct peak 18
Average players Low to peak in each bucket

Details

Author
Duke of Woonga
Version
2.0.1
Size
87 KB
Licence
APL-SA
Game version
1.8.0.13
Likes
0 / 0 dislikes
Published
14 Sep 2026
Updated
2 weeks ago
Workshop ID
6A5C69DDFCAAC5B3

Recent adoption

30 days: +17 −11 ↑20

Version history

12
  1. v2.0.1 87 KB 28 Sep 2026

    Added log line to indicate what happened with regards to the server.json file when the server booted. Use plugin v2.0.1.

  2. v2.0.0 86 KB 28 Sep 2026
  3. v1.0.14 86 KB 28 Sep 2026
  4. v1.0.11 85 KB 26 Sep 2026
  5. v1.0.10 84 KB 24 Sep 2026
  6. v1.0.9 82 KB 23 Sep 2026
Description from the Workshop

THIS MOD REQUIRES A TEAMSPEAK PLUGIN. GO TO https://github.com/IPS-Keystone/Lima-Charlie/releases AND INSTALL THE TEAMSPEAK ADDON MATCHING YOUR MOD VERSION Beta test for Teamspeak integration to Reforger. Developed for and by the IPS-Keystone Reforger Milsim Unit. https://ipskeystone.com/ Report bugs on the github or in our discord: https://discord.gg/ZAK7qXQgCq DO NOT LEAVE COALITION VON PLUGIN RUNNING WHEN USING THIS MOD. It will cause audio tearing and other major issues. Disable the plugin, then restart both Teamspeak and your game. Features: - Positional direct speech with three voice levels: whisper 5 m, normal 20 m, shout 60 m — panned to the listener's facing, attenuated from behind, and muffled by walls and vehicles. - Radios that degrade rather than cut out. Clear out to a share of the radio's range, then progressively garbled to the edge: radio band-pass, distortion, sample-and-hold, bit-crushing, dropouts and rising hiss, all driven off one signal-quality figure. - Terrain interception on TFAR's model, so a ridge costs you range. - Per-radio settings: ear (left, right, both), transmission beep set, volume, and which of four transmit keys sends on it. Volume can be changed per channel with Ctrl+Scroll or a cycle keybind. - Named channels with colours, defined server-side in the mission header, shown on the VON display. - Half duplex as a per-prefab option, for sets that go deaf while transmitting. - AI hearing: enemy AI turn towards players speaking out loud, with walls shortening how far a voice carries. - Game Master support: the editor camera is the listener, and a Game Master can be given unlimited radio range. Planned Features: - Electronic Warfare and Signal Jamming - Babel (from ACRE2) - Relay towers, radio relays, uplinks, satcoms - EMPs to destroy radios Documentation: All documentation, customisation, and setup can be found on the github. Please only use version that are x.x.0 - stable releases should ALWAYS have a 0 as the third version nu...