Teamspeak integration for Arma Reforger: positional direct speech, and radios that garble with distance and terrain instead of cutting out cleanly. Developed by the IPS-Keystone Reforger Milsim Unit.
Players now
0
Servers
4
Rating
100%
4 votes
Subscribers
-
174 downloads
Busiest servers running it 4 in total
All serversPlayers on servers with it
daily, last 30 days
Details
- Author
- Duke of Woonga
- Version
- 2.0.1
- Size
- 87 KB
- Licence
- APL-SA
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 14 Sep 2026
- Updated
- 2 weeks ago
- Workshop ID
- 6A5C69DDFCAAC5B3
Recent adoption
30 days: +17 −11 ↑20
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- + [CPC] Grece de canards 2.0.1 2w ago
Required by
2Often used with
8Version history
12-
v2.0.1 87 KB 28 Sep 2026
Added log line to indicate what happened with regards to the server.json file when the server booted. Use plugin v2.0.1.
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v2.0.0 86 KB 28 Sep 2026
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v1.0.14 86 KB 28 Sep 2026
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v1.0.11 85 KB 26 Sep 2026
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v1.0.10 84 KB 24 Sep 2026
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v1.0.9 82 KB 23 Sep 2026
Description from the Workshop
THIS MOD REQUIRES A TEAMSPEAK PLUGIN. GO TO https://github.com/IPS-Keystone/Lima-Charlie/releases AND INSTALL THE TEAMSPEAK ADDON MATCHING YOUR MOD VERSION Beta test for Teamspeak integration to Reforger. Developed for and by the IPS-Keystone Reforger Milsim Unit. https://ipskeystone.com/ Report bugs on the github or in our discord: https://discord.gg/ZAK7qXQgCq DO NOT LEAVE COALITION VON PLUGIN RUNNING WHEN USING THIS MOD. It will cause audio tearing and other major issues. Disable the plugin, then restart both Teamspeak and your game. Features: - Positional direct speech with three voice levels: whisper 5 m, normal 20 m, shout 60 m — panned to the listener's facing, attenuated from behind, and muffled by walls and vehicles. - Radios that degrade rather than cut out. Clear out to a share of the radio's range, then progressively garbled to the edge: radio band-pass, distortion, sample-and-hold, bit-crushing, dropouts and rising hiss, all driven off one signal-quality figure. - Terrain interception on TFAR's model, so a ridge costs you range. - Per-radio settings: ear (left, right, both), transmission beep set, volume, and which of four transmit keys sends on it. Volume can be changed per channel with Ctrl+Scroll or a cycle keybind. - Named channels with colours, defined server-side in the mission header, shown on the VON display. - Half duplex as a per-prefab option, for sets that go deaf while transmitting. - AI hearing: enemy AI turn towards players speaking out loud, with walls shortening how far a voice carries. - Game Master support: the editor camera is the listener, and a Game Master can be given unlimited radio range. Planned Features: - Electronic Warfare and Signal Jamming - Babel (from ACRE2) - Relay towers, radio relays, uplinks, satcoms - EMPs to destroy radios Documentation: All documentation, customisation, and setup can be found on the github. Please only use version that are x.x.0 - stable releases should ALWAYS have a 0 as the third version nu...