A frontline warfare scenario on Everon featuring US vs USSR, capturable sectors, fortified bases and controlled vehicle spawning.
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Players on servers with it
daily, last 30 days
Details
- Author
- E00XD300FGHD
- Version
- 0.1.1
- Size
- 6.4 MB
- Licence
- APL-ND
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 15 Sep 2026
- Updated
- 1 month ago
- Workshop ID
- 6A58A1C7C7C641F6
Recent adoption
30 days: +1 −1 ↑0
- − [EU2] Voryxia.gg | Vanilla+ | Conflict Arland | 64P | discord.gg/EfrKhJ54Mb 0.1.1 3w ago
- + [EU2] Voryxia.gg | Vanilla+ | Conflict Arland | 64P | discord.gg/EfrKhJ54Mb 0.1.1 3w ago
- − [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 0.1.1 1mo ago
- + [9LINE] The Walking Dead | Biological Warfare | Ultra Hardcore Immersion | XBOX/PC ONLY 0.1.1 1mo ago
Version history
2-
v0.1.1 6.4 MB 15 Sep 2026
CONTROLLER SUPPORT & UI IMPROVEMENTS • Added directional navigation and clear focus highlighting to the vehicle menu. • Added controller handling for vehicle selection, paging, preview rotation and zoom. • Back now closes the vehicle interface and returns to gameplay. • Improved screen margins and added English controller hints. • Unavailable buttons are skipped during navigation. MAP & GAMEPLAY FIXES • Simplified MOB markers and reduced map clutter. • Added clearer sector status labels. • Fixed repeated map polygon rendering errors. • Enabled AI capture testing by default in offline Workbench. • Verified USSR AI can recapture both A and B objectives. • Arsenal quick resupply now checks stock across the base’s active arsenal boxes. TESTING STATUS Vehicle navigation and spawning verified through Workbench controller-event tests. Physical Xbox/PlayStation testing remains pending.
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v0.1.0 6.4 MB 15 Sep 2026
Description from the Workshop
VORYXIA — BREAKTHROUGH Public Playtest Fight across Everon in a US vs USSR frontline battle. Capture objectives, secure sectors and push the enemy back. Both factions can recapture objectives and reverse the frontline. FEATURES • Seven sectors connecting Morton and St. Philippe. • Protected main bases and forward operating bases. • Three-minute preparation phase for loadout selection. • Capture progress driven by numerical superiority. • Vehicle selection with 3D previews. • Team-wide cooldowns for armed vehicles. • Arsenal access without supply requirements. • Custom killfeed, hitmarkers and compass. • Automatic cleanup of abandoned entities. PLAYTEST STATUS This is an early public test release. Multiplayer stability, balance and compatibility are still being evaluated. Please report bugs with reproduction steps, screenshots and client/server logs where possible.