Renames US & USSR Conflict HQ base callsigns to German cities, with new German voice-over audio replacing the original radio call-outs.
Players now
0
Servers
0
Rating
-
Subscribers
-
1 downloads
Busiest servers running it 0 in total
No server is running this mod right now.
Players on servers with it
daily, last 30 days
Details
- Author
- Cpt. Krabbler
- Version
- 0.0.15
- Size
- 502.3 MB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 5 Sep 2026
- Updated
- 1 month ago
- Workshop ID
- 6A4B0BDCAB2A9392
Often used with
8Version history
10-
v0.0.15 502.3 MB 9 Sep 2026
Fixed: audible splice artifact on base-tied task voice lines (final fix) Re-recorded the 25 base-tied task lines a second time without the trailing "Punkt" placeholder — since these lines are meant to end exactly at the spliced base name, there's no longer any need to record and cut away a placeholder word. Each line now stops naturally at the intended point, and only the trailing silence gets trimmed. Verified all 25 end cleanly with no residual artifacts, including the previously problematic OCR_Build line.
-
v0.0.14 500.6 MB 9 Sep 2026
-
v0.0.13 501.6 MB 9 Sep 2026
-
v0.0.12 509.6 MB 8 Sep 2026
-
v0.0.11 509.6 MB 8 Sep 2026
-
v0.0.10 498.9 MB 8 Sep 2026
Description from the Workshop
German Codenames replaces the randomly-assigned HQ base callsigns in Conflict mode with German city names — for both the US faction (40 base names + 34 additional player-built-base names) and the USSR faction (40 base names). ▎ ▎ This isn't just a text swap: every renamed base also gets brand-new German voice-over audio with a period-appropriate radio effect, covering the radio protocol call-outs as well as the HQ Commander and Squad Leader voice lines. No gameplay values are touched — signal indices, entry counts and order are unchanged, so the underlying radio/VO system keeps working exactly as before, just entirely in German. FIA is unaffected (it has no base-naming system to rename).