TLL PvP Zones — Placeable PvP areas that enable controlled same-faction combat while keeping friendly-fire protection everywhere else.
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4 downloads
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daily, last 30 days
Details
- Author
- XirisX
- Version
- 1.0.1
- Size
- 17 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 4 Sep 2026
- Updated
- 1 month ago
- Workshop ID
- 6A48AEA2EA3704A4
Recent adoption
30 days: +1 −1 ↑0
Requires
1Version history
2-
v1.0.1 17 KB 7 Sep 2026
-
v1.0.0 17 KB 4 Sep 2026
Description from the Workshop
TLL PvP Zones adds configurable PvP areas to Arma Reforger scenarios, allowing scenario makers to enable same-faction PvP only where they want it. Built to work with TLL No Friendly Damage, the rest of the map remains protected from friendly fire while players inside designated PvP Zones can fight normally. Features: Placeable PvP Zones Same-faction PvP inside designated areas Friendly-fire protection outside PvP Zones 30-second recent-exit combat window Prevents boundary abuse during active fights Zone-specific combat tracking Multiple PvP Zones supported Game Master placement & removal support Preset zone sizes from 25 m to 1000 m Designed for PvE/PvP hybrid scenarios Required Dependency: TLL No Friendly Damage Perfect for PvP military bases, high-value areas, event zones, contested locations, or any scenario where you want controlled PvP without enabling friendly fire across the entire map. Need setup instructions, support, or want to join the community? Join The Last Light Discord: https://discord.gg/CGpqaKcCq3 Built for scenario makers, by scenario makers. The Last Light — Same Ground. New Stories. Features Game Master Support — Place and remove PvP zones dynamically during a live scenario. Scenario Editor Support — PvP zones can be placed directly in World Editor. Multiple Preset Sizes — Includes zone sizes ranging from small combat areas to large-scale battlefields. Visible Zone Boundaries — Clearly visible area visualization makes it easy for Game Masters to see the affected area. Same-Faction PvP — Friendly damage becomes active when both players are associated with the same PvP zone. Zone Isolation — Separate PvP zones do not authorize combat between each other. 30-Second Exit Vulnerability — Leaving a PvP zone does not instantly grant friendly-fire protection. Players remain vulnerable to opponents associated with that same zone for 30 seconds. PvE Protection Outside Zones — Normal TLL friendly-fire protection automatically resumes when...