RNR_CoreTools: RNR_VegetationCleanerEntity clears foliage; RNR_HideMapEntity hides original buildings/props without modifying base map files. Lightweight sub-scene utilities.
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34 downloads
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Players on servers with it
daily, last 30 days
Details
- Author
- 56henzzz
- Version
- 0.1.29
- Size
- 17 KB
- Licence
- APL
- Game version
- 1.8.0.13
- Likes
- 0 / 0 dislikes
- Published
- 4 Sep 2026
- Updated
- 1 month ago
- Workshop ID
- 6A483A1ED621AAEB
Recent adoption
30 days: +1 −3 ↑0
- − The Manson Project DAYONE 0.1.29 4d ago
- + The Manson Project DAYONE 0.1.29 3w ago
- − Synnr 0.1.29 4w ago
- − DoritosVodka-Warfare:Takistan_Testing 0.1.29 4w ago
- + Synnr 0.1.29 1mo ago
- + DoritosVodka-Warfare:Takistan_Testing 0.1.29 1mo ago
Often used with
1Version history
8-
v0.1.29 17 KB 9 Sep 2026
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v0.1.28 16 KB 9 Sep 2026
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v0.1.27 16 KB 9 Sep 2026
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v0.1.26 14 KB 9 Sep 2026
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v0.1.25 14 KB 9 Sep 2026
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v0.1.2 13 KB 9 Sep 2026
Description from the Workshop
RNR_CoreTools is an essential utility package designed for mission makers, level designers, and modders in Arma Reforger. This mod provides 2 scripted utility entities ready to drop directly into your Sub-Scenes via Workbench, allowing you to quickly and cleanly strip map elements without destructive edits to the base world. Included Entities: RNR_VegetationCleanerEntity: Specifically clears natural foliage—trees, bushes, shrubs, and undergrowth—within the designated area. Leaves buildings and man-made props completely untouched. Perfect for carving out landing zones (LZs), clearing sightlines, or prepping forest ground for custom camps. RNR_HideMapEntity: Hides/removes all pre-existing original scene world entities, including buildings, houses, walls, fences, and various structures. Ideal for clearing out entire towns or compounds to rebuild custom layouts from scratch without ghost collisions or overlaps. Key Features: Non-destructive workflow: All removals happen at the sub-scene level, keeping the original base map intact. Workbench friendly: Simple drag-and-drop placement with native entity controls. Performance focused: Clean and lightweight execution during scene load. Contact & Support: If you need any information, have questions, or need help with setup, feel free to contact me on Discord: 56henzz_